Thanks man, I really appreciate it. It's hard to work on the same project for so long, but I'm getting back into it here.
I've been trying to clean up the rendering of the levels, as well as the physical layout of the upcoming track tool. I got a nice little headway, I realized a lot of the texture issues are related to how the track data is not only split up but has connections between the two. For example, the water texture in Koopa Troopa Beach is textureless here because the call to load the texture is separated from the rest of the 3d code:
Once I figure out the better way of calling level rendering, hopefully a lot of the issues we've been seeing visually will clear up.