14-12-2016, 11:00 PM
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Posts: 112
Threads: 3
Joined: Aug 2015
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Alright, I finally get to post in here and say that I've taken all the legwork that queueRAM has done in finding these textures and brought it over into the Pitstop 64 program. The result is that now you can view all these textures and, eventually, edit them! This is also important for the course editor, since it will simplify the behind-the-scenes work of managing textures.
Thanks again to queueRAM, you've been invaluable during my time delving into the MK64 ROM.
Note: the 1229 count does NOT match queueRAM's 1238, but I assure you it's complete. 8 of them are from not including the red shell images since it just palette-shifts the color, and the final 1 is from the blank neon sign that I've decided not to include since I'm not sure what to do with it.
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