05-07-2016, 11:29 PM
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Posts: 11
Threads: 0
Joined: Dec 2015
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(05-07-2016, 09:35 PM)Mr. GreenThunder Wrote: Subdrag only shows hex, not notes, I don't think anyone would understand that. And yeah, it's just a Cabasa but sounds like a Maracas on C6.
taken from the comments section for his tool on goldeneye vault:
subdrag Wrote:
It is, 00, then Split start (between previous and normal, add +0x14 to value to get note split), then the next byte is between normal and secondary, add +0x14 to value to get note split), then some kind of release time parameter that I am having trouble figuring out exactly how works. But once get going you can just copy between games.
but ya it's not easy to read or anything. I'm not suggesting everyone use that as a reference, I'm suggesting that as a way for us to find the splits without doing chromatic scale m64s and counting the notes.
anyway here are some multis you guys missed (tho not with split offsets i dont have those written down anywhere, and also only including the ones where the different samples are different instruments. shit like the acoustic guitar or banjo use multiple samples so they sound good across a larger range)
snare (instrument 0x0C in most banks) is two different snares with two different timbres.
there's a drum machine kick and snare split in the metal cap and title screen banks. iirc the snare is just one note and everything on either side of that is kick.
the drums in bowser's theme are a split. snare on either side of the kick. snare is really really hollow to the point of not being that useful but the kick is really nice. idk what it is exactly but it reminds me of the one from the emu drumulator sorta (don't think that's what it is tho).
also this zip is fucking giant so im not gonna download it but one of the cymbal instruments is hi-hats (closed/open) and the other sounds like a crash cymbal to me with a ride cymbal on either side. lets forget we ever called anything a clash cymbal lol.
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