Paper Mario Multiplayer v1.2 Release!
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My multiplayer version of Paper Mario (N64). The PPF is for the (U) ROM.
If you are using Project 64 2.1 or later, the CPU mode needs to be set to 'Interpreter'.

Download



Version 1.2:
*Player two can run by holding Z
*Either player can hold R to lock the camera onto themselves
*Fixed graphical errors in PJ64 by disabling checksum

Version 1.1:
*Camera follows both players
*Player two can perform the partner's c-down action in the overworld

Version 1.0.1:
*Fixed bug where ending a battle as player two does not restore control to player one
*Readme more helpful regarding online play, removed buggy graphics plugin from included emulator

Version 1.0:
*Player two can control Mario's partner in the overworld

Version 0.1:
*Player two can control Mario's partner while in battle

Future Versions:
*Jump from a single A-button press rather than a rapid-fire
*Allow Mario's partner to interact with various game objects
*Fix for PJ64 2.1 and Wii WADs.
*Match camera zoom to Mario/Partner distance apart
*Let P2 use the partner-change menu
*Fix flying partners being able to fly through walls after performing a special action
(This post was last modified: 16-03-2018, 05:23 PM by Skeletons.)

8-directional movement on the overworld is working, though I need to adjust it for the camera rotation. Need to fix this plus a few bugs, get jumping working, then next release is ready.

Version 1.0 is up with major changes, see the main post.

1.0.1 is up with a couple of fixes. Haven't done the Wii channel just yet, I want to wait and see if any more serious bugs surface for a day or so.

Version 1.1 is up, the camera follows both players. Player two can also control the partner's overworld action with C-Down.

Someone has just let me know that Project 64 2.1 works if you set the CPU mode to interpreter.

Version 1.2 is up, hold Z to run and R to lock the camera.

Paper Mario Multiplayer v1.2 Release!
Users browsing this thread: 1 Guest(s)


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