SM64/SMSR Multiplayer 1.4.2 + Dynamic Update « 1 ... 5 6 7 8 9 10 »
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Thank you, your post helped me a lot...

Just came across this and the Paper Mario MP. I was just checking the Pj64 site and they are on version 2.3.2, so my question is this, are you going to be updating to that version for the future versions of both this and PM MP? Thanks.

It works on the more recent versions of project64 too.
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(05-05-2017, 12:03 PM)Poudink Wrote: It works on the more recent versions of project64 too.


How do you get the online to work for this and PM MP on P64 2.3.2

Online only works with project64k as far as I know, and there's nothing he can do about that.
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I was wondering if I could have a ppf version of all of your wonderful multiplayer hacks. Because I am trying to find a way to patch old hacks and make them multiplayer. If I do find a way to do this you will be credited for sure. So if you could give me a .ppf patch of your versions of the multiplayer hacks that would be most helpful. If you can't get all of the hacks to ppfs then just get me 1.3.1, thanks!

12: Question 
(29-08-2015, 03:59 AM)Skeletons Wrote: Bump, SMSR Multiplayer 1.2 is nearly complete (might be naming it 1.3 to coincide with SM64 Multiplayer).
It's possible to get all the stars now, so that's pretty swaggerin'. Might post a new title screen some time soon.
​how can i download 1.1 or 1.0 because i want to use a code but it wont work because of luigi Stun

Does anyone know why the gameshark codes are not working for Super Mario 64 Multiplayer? I am trying to break the max lives so that I can have more than 100 lives. I tried this code here:

Break Max Lives: 8124B25C 1000

But it doesn't let me have more than 100 lives, if anyone knows where to get Gameshark codes compatible with this hack that would be awesome. I am playing SM64 Multiplayer 1.3.1

EDIT: Never mind I figured it out. Here are the codes for the Super Toad 64 Multiplayer Hack:

Break Max Lives Limit: 8124B27C 1000
Starting Lives Modifier (100 Lives): 8025501B 0064

It turns out that the offset was moved down so the code wasn't working because it was modifying the wrong offset. This should still work for Super Mario 64 Multiplayer 1.3.1 as Super Toad 64 Multiplayer was based off of the Super Mario 64 Multiplayer 1.3.1 code.

Here is a tutorial on how to patch Gameshark codes: https://www.youtube.com/watch?v=KqP8pou3Lbw
https://sites.google.com/site/messiaen64/patching-gameshark-codes

To make it a cheat code you just have to compare the original offset of Super Mario 64 and your Super Mario 64 hack and see the difference of the offset. Then edit that difference accordingly and then the codes should work.

This is the best place to get codes for Super Mario 64: http://gamehacking.org/game/20904

Now I am going to see if this method works for Super Star Road Multiplayer! Smile
(This post was last modified: 19-07-2017, 10:03 PM by SuperToad64.)

Hello, Im new to this. My son is autistic and loves SM64, but I dont know how to make this work on my wii u? What are the steps needed? any help is greatly appreciated. we already have SM64, but he wants me to play with him in multiplayer. so I need to know what I need to do so we can play together.

1. Install the homebrew channel;
2. Install a WAD installer;
3. Install the wad.
If you need help/tutorials, go over here: http://gbatemp.net/categories/nintendo-wii-discussions.104/.
(This post was last modified: 21-07-2017, 11:45 PM by Poudink.)
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