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Already posted this on Twitter, but here is a hint art from a hack I am creating for Mario Odyssey's 1-year anniversary next month. SMSW development will resume as normal following its release. Can anyone guess where this is?
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Anyone has the discord server?
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Although the inner mechanics like the shop and arcade are not complete, the new hub area itself is complete enough to mark off the list - I intended to do this a week or so ago but forgot. I've also changed the progress system a little to exclude vague information like "arc 2" and instead include more useful data like which levels have all their modes complete. Once everything on this list is complete, I will create a new progress counter to track remaining tasks like bug fixing, special code, secret levels etc.

• Current Project Progress •
• Updated 21/08/2018 •
Hub (+Intro/Ending): 4/6
Main Levels: 15/16
Main Level Sub-Areas (New): 4/5
! Switch Levels: 4/4
Boss Key Levels/Battles: 6/6
Original Side Levels (+Purgatory): 3/4
New Side Levels: 4/4
Total Levels: 40/45*
• Extra Details •
Minigames: 0/10
All Modes Complete: 1/16 **

* Some levels are deliberately excluded from this total to minimize spoilers
** These indicate that I've finished all extra game modes such as Time Attack.
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Hi guys in addition to youtube and google plus there are other portals to follow the developments of this fantastic game (like a facebook page or other)?
Thanks to those who will help me.
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Below you will now see the size of the main 'Todo List', which includes many tasks such as coding, levels, costumes, music, modes and other features. I've added this in an attempt to more accurately convey the progress of the game.

Sometimes the size will increase - this does not necessarily mean we are further away from completion, but rather that I've added more detail in the todo list for convenience. When it decreases in size, this will usually mean I have ticked off some tasks. I'll soon be re-organizing the todo list so it only includes tasks that need completing, rather than general notes about the game.

Todo List: 35,972 Bytes
Second Arc: 1/30~
Hub (+Ending): 3/5
Main Levels: 15/16
Main Level Sub-Areas: 4/4
! Switch Levels: 3/4
Boss Key Levels/Battles: 6/6
Original Side Levels (+Purgatory): 3/4
New Side Levels: 4/5
Total: 38/44
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Just here thinking what the new character is going to be in star world
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Are u trying this demo called "Excerpt from super mario 256 ? This hack have good asm !

You can download it here : http://kuribo64.net/board/thread.php?id=3119

The creator yt channel : https://m.youtube.com/channel/UCg_BpkqF9ANYYcXQ8FZXGhA/featured
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Finished coding the essential game modes, so I can start incrementing this counter now.

Second Arc: 1/30~
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I don't know if it is possible, but it would be amazing to have some sensibility with the 3DS joystick. Oddly enough, in SM64DS there is some sensibility when walking. If not, I would at least like the option for vanilla controls to run when pressing the button, since it is a little more intuitive. Aside from that, the game's looking great and can't wait for it to be released!
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My mouse disappeared and I did what the guide to fix it but it still was gone. Can anyone help?
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So people are aware, I am currently focusing on finishing coding all the game modes, since this will be essential before I can fully complete any milestones of the second arc - once this process is done, I would estimate each increment on the arc 2 counter to take roughly 2-3 days each in most cases. Some of these milestones are small enough to complete multiple in a day, though. Once the game modes are all coded, I intend to do a video of one of the more fun modes - Time Attack.
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He had no idea...
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Hello everyone!
It's been a while and I still haven't seen a video on how to clip through the Bob-omb Cruise wall, so I decided to experiment a bit by myself and did a video about it :) You can check it out here > https://www.youtube.com/watch?v=a3yHwbVTK-g
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I cant help but notice that every preview Mario seems to be missing his hat is that something you have to unlock in the game for abilities or am I just looking way to deep into something that has no meaning?
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Hey shelux. Love the new preview. Quick question. You said a complete new Mario game hack from scratch what's supposed to be all the coding for star road 2. You said In the most recent video you are implementing some mechanisms, coding or story from the star road 2 to star world. Does this mean your scraping star road 2, Are we going to still see star road 2 for N64 or no?
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Hi, SKELUX. You should put Sonic as a costume for the fastest character in the game. Mario, in that case, if you don't have a brighter idea. That would be amazing. It would be nice to have a variety of costumes for the different characters. 😊
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I'm getting this when launching the game with my R4i 3DS
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I've been playing Mario's Holiday for over a week now and I am loving it. I just can't get the last star on Bob-Omb Cruiser and I can't get to the roof of the main HUB, I can't seem to wall jump and I've tried everything.
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Is there a way to add cheats to Mario's Holiday?
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Can someone post a link for Star Road Light Edition, all the links I found are dead and I want to play w/ sound on my PSP GO. Also, +SKELUX do you think you could make a patch similar to Light Edition that works with all rom hacks like your multiplayer patch? Maybe just lowering the resolution or field of view would do the trick. It would feel like low poly odyssey on a low spec switch seeing my GO play rom hacks full speed w/sound.
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This game will also have an opening cutscene and an ending cutscene?
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I made this quick video that explains how to get the 7th star in Bob-omb Cruiser. Since it's kinda tricky to get, I thought it could've been useful for someone.
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how do i do star four on the bob-omb cruiser?
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If in Super Mario Star World I used the cheat for the widescreen the game will be freeze?
I hope not, because the image (below) is significantly better.
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LOL
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I have been playing through the Mario's Holiday mini-hack and so far I've gotten 24 out of 25(?) stars, but I have no idea how to get Star 7 in Course 2. Does anyone know how to get that star, and also exactly how many stars are there in total?
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Download link?
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The anti-cheat feature,

So I tried out SMSW on Twloader (A ds emulator for the 3ds.)
and well it gave me a blue screen.Turns out the anti-cheat implementation
seems to be the problem.So will you ever release a version without it
for Twloader and alike?
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The hub and the two levels of the demo (Super Mario's Holiday) will be part of the complete game?
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Can anyone here confirm if the hundred coin star is in Mario's holiday and where the seventh star is in Bob-omb Cruiser?
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a little question about the game, in the group info says: Upcoming ds/3DS Mario Fangame, How its going to work on 3ds? via nds-bootstrap (aka twloader)?
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Will this game work on Supercard ds2 with patched mode?
Clean mode is sooo Slow loading...
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Can we talk about other Super Mario 64 hacks in this community?
If you can not, Skelux can delete my post.

On youtube I just found a video of one of my countryman (Italian) on a level of Super Mario 64 of a hack not yet complete (the video dates back to 3 years ago): https://youtu.be/a-sGrCQqSYU
I was very impressed with its level design and I thought it would fit well with the amazing levels created by Skelux in Super Mario Star World.
If you like Skelux, maybe you can try to get along with the person who created this level to add it to Super Mario Star World (even if that would mean delaying the game's release)
And you of the community what do you think of this level?
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So the sm64ds controls test got removed from mediafire. Anyone have a ROM they can send me?
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I recently tried out the controls, and I find "Standard" hard to use. My suggestion is to change Standard to normal SM64DS controls. If this doesn't happen, SMSW will be hard to control. (For some people)
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Will Star World be playable on a 3DS?
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+SKELUX Was there a Patreon reward this month?
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Koopa Canyon is complete, except for the specially-coded objects. All levels which needed remastering are complete.

Hub (+Ending): 3/5
Main Levels: 15/15
Main Level Sub-Areas: 4/4
Cap-Collect Levels: 3/3
Character Key Levels/Battles: 2/5
Boss Key Levels/Battles: 6/6
Original Side Levels (+Purgatory): 3/4
New Side Levels: 2/3
Total: 38/45
Requiring Remastering: Complete!
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Star road download link? The origami 64 one is not working for me. Thank you .
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will this work with twloader on the 3ds?
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+SKELUX​ can you send me a screenshot of how course one look like?
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Hey SKELUX, I have some questions for you. Actually, anyone could answer these questions.

1. So how has Yoshi changed in this hack? What advantages does he have over, say, Mario? I ask this because I feel as if Yoshi was underappreciated in the original SM64DS, the only reason you needed to use him after unlocking Mario would be to unfreeze stuff with his fire breath.
2. How many stars do you think have been added/how many total stars are there? SM64DS added 30 new total stars, 15 from the regular levels and 15 to secret levels.
3. Since this game is pretty much cheat-proof, maybe you could release a sort of mini-demo? I was thinking that it could include the first hub area, the first five main levels, and the Yoshi character level.
4. Will the Power Flower have any purpose, since the Vanish/Metal Caps have been added back in?
5. How did you code in a fifth character? And can you give us a tiny hint about their identity?
6. I'd love it if you could put a star in the game over level!
7. Will there be a star that requires the wing cap, vanish cap, and metal cap to be active at the same time?

I think that's all. Let me know your thoughts down in the comments, and I'd really appreciate it if you took the time to answer these questions, SKELUX. I've been a fan of Star Road for a long time, and I'm amazed by your devotion to this project. Who would have thought that you could hack in a fifth character? Never stop hacking, SKELUX!
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tfw half the comments I get on YouTube are now 6 years olds accusing me of stealing ideas from Kaze for hacks I made several years ago.
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Most player physics are done, I have a course menu working, and new controls mostly done.
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Can I add levels in sm64ds? (not replace)
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Im just wondering. How will the random level spawner work. Does it have a preset pattern of Platforms and obstacles. Or does it place blocks where ever it needs
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My first Android app is up on the Google Play Store, come check it out!
Another Place
Another Place
play.google.com
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Super Mario Star World will probably be one of the most insane rom hacks EVER. It has so much to it, New Levels, New Easter Eggs (possibly old ones!) MAYBE NEW CHARACTERS?!, and a RANDOM LEVEL GENERATOR!!! What's next?!
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Remember my Previous Request about the Credits Theme. Welp try this instead
https://youtu.be/4R6LN62oJA0
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Well i have updated Super Luigi Star Road with some mistakes fixed and new content added and some other announcements you will see even at the very end ;)
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Waiting for Super Mario Star World? No problem! I got ya covered!

This was originally made by Quasmok and me when we worked on the first version but it was buggy xD. Now i fixed all the bugs in it and you can even play with new move sets too! To make the gameplay feel newer then before!
Luigi fans can also enjoy this new version!

I made this "double" hack with Skelux's permission. It's because Luigi wasn't in the original Star Road (he does appear in multiplayer though) and Luigi will appear in Super Mario Star World. So i thought it would be fun to make it. Enjoy everyone. let me know if there is some bugs in it :)
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+SKELUX (This would replace the regular Mips Star where you have to enter his cage) So I have had this idea for a little while now, and I wanted to suggest it you. I think it would be really cool to enter a rabbit hole and enter Mips house underground, instead of entering a cage to get him. I thought this would be cool because it would be something a little different then compared to the original. You could still have to use the invisible cap to get into the rabbit hole leading to his house, like lets say the hole guarded by leafs or somthing. I would really appreciate the feed back from you Skelux, Thanks for reading this man! (If you did lol)
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SMSW is now cheat-proof, most action replay/gameshark codes crash the game and you can not edit the internal files with any program :)
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All the new code for SMSW I've written currently takes up 230KB in raw text, in otherwords 236,016 characters or 4x the length of SM64 Multiplayer's code.
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Colossal Candy Clutter sub-area is complete, except for some of the coding for new objects. I also have the level model for another boss basically finished, but I'm going to tick off some more coding tasks from my todo list before I complete that level.

Hub (+Ending): 0/5
Main Levels: 15/15
Main Level Sub-Areas: 4/4
Cap-Collect Levels: 3/3
Character Key Levels/Battles: 2/5
Boss Key Levels/Battles: 6/6
Original Side Levels (+Purgatory): 3/4
New Side Levels: 2/3
Total: 35/45
Requiring Remastering: 1 Remaining
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Who knows if Skellux is working on a 4 Player Super Mario 64 Multiplayer with Splitscreen but if this does happen who do you think are the most likely to be player 3 and 4 for me the following are likely.
Wario&Yoshi: It would make sense since they were in the DS remake.
Wario&Waluigi: We have the Mario Bros, why not these sexy friends
Blue&Yellow Toad: They been on 2d adventures with the Bros since New Super Mario Bros Wii so it also makes sense too add them here.
Blue Mario and Yellow Luigi: These recolors are from the Mario Bros GBA Battle Mode in the Mario advance remakes and M&L SSS. The Blue Mario has light yellowish overalls almost looking white and yellow Mario has white overalls. I only said Luigi gets the Yellow Mario alt because 3 Mario's and 1 Luigi would look weird. Also it would be much easier to use recolors instead of adding new models and stuff. image is taken from StupidMarioFan1
Personally I vote for Blue Mario and Yellow Luigi just because of how easier it would be too add them and the Mario voice clips would fit in much more than having new characters have Mario voices who would you guys vote for?

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44%
Wario and Yoshi
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34%
Wario and Waluigi
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6%
Yellow Toad and Blue Toad
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16%
Blue Mario and Yellow Luigi
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I've spent the last two weeks focusing on ticking off SMSW coding elements. So far, I've finished re-coding the Vanish Cap and Metal Cap to be used by all characters (although metal cap is now a completely different ability), ticked off a whole bunch of bug fixes, and coded in many new enemies/npcs/objects.
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Requiring Remastering: 1 Remaining

Colossal Candy Clutter remake is done, this was one of the first levels I imported so it needed quite a bit of work. The textures were especially troublesome, I needed to re-drew or modify most of them to be imported at a decent quality. My plan now is to tick off a bunch of todo list items then make the new sub-area of CCC.
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I just realized, I don't think I've ever seen a video of someone collecting every dragon coin in SMSR.
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SM64DS Multiplayer 1.1 is up: http://origami64.net/showthread.php?tid=760

*Fixed throwing Bowser
*Can ground pound while flying
*Camera follows both players while swimming and flying
*Underwater shells are grabbed automatically and released with L/R
*Fixed Player 2 spawn overlapping Player 1 in certain stages
*All rooms are always visible (i.e. Inside Castle, Big Boo's Haunt)
*Fixed duplicate messages after collecting stars
*Fixed grabbing keys for Player 2
*Fixed controllers sometimes switching (hopefully)
*Doors and star doors work for Player 2
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How do I get a demo of SMSW ?, paying? xD
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Remake of 'Secret Woods' from The Missing Stars, the first SM64 hack.
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I've been following the development of Super Mario Star Road DS (or Star World now. I think it does fit better since this will have more content than SR and will be a fairly different game. Anyway) for quite some time and I'm amazed at the progress that has been made. I thought this would just be another hack that was never finished, but now it's nearing completion!
I found out about SR ages ago and I specifically remember trying to emulate it on my PSP. Didn't go too well...
Anyway, very very very very VERY good job on this so far and please don't stop creating awesome Mario hacks and tools!
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+SKELUX​ When your done with SMSW (and the SM64 4 player hack) can you make a SM64 hack where you are able to change between four characters(Preferably Mario, Luigi, Wario and Waluigi with their own properties and stats like Luigi jumping higher, Waluigi being the fastest etc.) on the file select screen?
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(Hello im new here so ill just leave this here)
Should it be called Star World or Star Road DS
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29%
Star Road DS
71%
Star World
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Just found out that my New Nintendo 3DS XL can load flashcards so I will be playing it on that system not my dsi xl
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Do you want Super Mario Star World 2 to be on the DS or the 3DS?
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57%
DS (Super Mario 64 DS Hack)
57%
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43%
3DS (Super Mario 3D Land Hack)
43%
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I just randomly thought about this, imagine if there were a co-op mode for SMSRDS. Im not asking for it to be implemented but the thought just ran past my mind(I would be lying if I said that wouldn't be cool in my opinion). Im pretty sure it could be done but that'd probably extend development time drasticly. I know not every game works with co-op but in my opinion multiplayer hacks make any game way more fun, even games that are single player for a reason.
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+SKELUX​ How long did it take you to get paper mario 64 multiplayer working? Oh and since you were able to do it in 64 is there a chance you would be able to do the same thing to thousand year door? Or would thst be different or take too long?
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Also +SKELUX​ if I were to pledge 100$, the reward is a ready to play SD card that works as a DS cartidge correct? Like I could just pop it into my DS?
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+SKELUX While a lot of people link to you positive reviews about your game this is actually a negative one (it's just a brief segment in this long video about Mario 64 DS). I hope you have mitigated some of these issues in the remake to make it an even better experience.
32:27
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Finished remastering Sky Land Resort, turned out to be a bigger task than I thought.

Hub (+Ending): 0/5
Main Levels: 14/15
Main Level Sub-Areas: 3/4
Cap-Collect Levels: 3/3
Character Key Levels/Battles: 2/5
Boss Key Levels/Battles: 6/6
Original Side Levels (+Purgatory): 3/4
New Side Levels: 1/3
Total: 32/45
Requiring Remastering: 4 Remaining
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I think you guys will really like the new Wario key boss, I'm reluctant to spoil it though
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Caps are now a permanently collectible item for each individual character, giving you a defense boost. This gives a purpose back to the old cap switch levels, since there is only one cap switch in SM64DS. Every character starts the game missing their cap.
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Main Levels Complete, 14/15
Side Levels Complete, 12/17
New Levels Complete, 3/>8

Starlight Runway is complete, the level interior is heavily redesigned as I've previously stated, and there is some fun new code throughout the stage.
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this might be a dumb question and sorry if its already been answered but is there a new room for changing characters or is it menu based?
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Can a Bob-Omb Survive in the Deeps of a Sea??
The answer...
Yes, Yes and Yes!!
a Bomb can Explode with a Single Touch, Survives in Water, Logic
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+SKELUX
Do you Have The Link for Star Road for 64?? (I Lost it)
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How do I play this? Do I need to patch a rom? Or is there a prepatched version?
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Hey Skelux any chance of you making a video on how you made sm64 multiplayer?
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As a fun video (possibly series) I'd like to make, I'm going to try re-composing a song entirely by memory alone. I'll be recording clips of it being made and a comparison to the original at the end of the video, probably with commentary throughout. What music/song ideas do people have for me to try? I can't choose one myself because then I'd have to listen to the song, and that would be cheating.

-On a SRDS note, I've finished re-designing 3 levels which had already been ported but weren't up to my current standards and techniques.
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Few more Textures & it will be finished😁👍
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12/30/16
3 Photos - View album
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Hey. After Pokémon Prism being a rom-hack that has been taken down by Nintendo, will you change something to the way you share your works? :/
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I saw in the description of this video that Rosalina will be playable if possible. Will she be in? Maybe even Waluigi?
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Would it be possible to mod a Wii wad of Super Mario 64 to make a Wii wad of Super Mario Star Road? I know there's emulators for the Wii that work pretty well, but the sound is kinda choppy, so I'm wondering if it would be possible to make a Wad that would work just like the VC version of SM64
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Origami64 has a newly coded Downloads section, I plan to regularly upload showcase videos for hacks people submit.
Downloads
Downloads
origami64.net
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Update on what's happening, I've been working on various Origami64 site updates, most notably a new downloads section. I'll be making an official announcement listing the changes once updates are complete.
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I decided to update and keep track of my FB page and see how that goes, feel free to add: https://www.facebook.com/skelux
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And The Replicas Too.
130 Stars.
Thanks for making this hack!
(And the Secret Lookout entrance I found as well)
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10/31/16
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So, after going through Super Mario Star Road several Times, I found one thing that didn't make sense. In the Level "Retro Castle Remix" There's a Green Shell Off to the Side of the Blue Bully Boss. Getting the Shell I then find there's a series of tunnels underneath the level, each dropping down into a narrow Center part, Is there anything here? Or just unused space? I don't know for sure, Once I get down too far my shell just breaks. Any ideas?
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This community is the only reason I use Google +
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So it seems I've hit a Snag in Star Road 1. Since I got my Mayflash controller in the mail (Gamecube Adapter for emulator and such) I've been attempting to 100% Super Mario Star Road. Currently at 109 stars. and only have 2 worlds to gp. Problem is, the Mips Cage star is bugged, Whenever I enter the cage with the Vanish cap the game crashes. I'm using what I think is the most recent version of PJ64 and no matter what it always crashes whenever i get into that spot. Any idea how to fix this? Can I get the star without resetting the game or getting a new emulator?
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Can someone remind me where the secret pipe is in the Wing Cap level that leads to the top of the hub castle?
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Someone mightve beat you to it +SKELUX
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Can anyone tell me what vivian land is even going to be? I heard it was cancelled and it mustve been something enough people wanted for it to be uncancelled. I have no idea what it is anyways though?
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For people that think 3D land engine is not powerful enough...
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So, I need to add another Patreon goal, but I'm undecided on what to add. Here is a list of ideas which I am able to create, but lacking a combination of time and motivation, both of which would be solved with more funding. Let me know what you'd like to see :) I'll probably launch another poll once we've narrowed it down. https://www.patreon.com/skelux
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28%
Paper Mario Multiplayer
44%
SM64 Multiplayer (4-player/splitscreen)
19%
SM64 Level Generator
8%
A Minihack (options will be listed)
1%
Other (specify below)
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Will there be new power ups in star road 2?
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Something pretty cool I coded for SM64.
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The Star Road 2 level is coming along nicely so far, I look forward to finally uploading another preview! Also, be sure to check my Patreon page for the first Star Road DS demo, you'll need to be pledging by the 1st of October in order to receive a copy :-) https://www.patreon.com/skelux
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Could you be able to make SMSRDS Co-op with download play? i'm not talking about the mini games or the battle mode i mean the story mode
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Breakfast with Skelux: https://www.youtube.com/watch?v=eTbMua3DcKU

We've already reached the first funding goal on Patreon!
This means Star Road DS will include alternate control options on the pause menu. There are several more goals yet to be reached, and special rewards for patrons to receive such as playable demos! Every little bit helps to increase the quality and production speed of my work.

Check it out here If you're interested: https://www.patreon.com/skelux

To those who have expressed concerns surrounding legality - my intention is to progressively remove references to any Nintendo IP from the Patreon as funding increases, eventually only referring to "my projects", YouTube channel, and Origami64. All original rewards will still take effect, though.
My explanation of why I decided to launch a Patreon page can be found in an earlier post.

The Patreon rewards will be carried over to whichever projects I am working on next, once Star Road DS is completed. Also, If you have any ideas for more goals to add (features which I didn't intend to add but people would like to see) or rewards, please let me know :)
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With shifts at work being cut back during winter, I've had a lot of time to work on Star Road DS recently. As spring quickly approaches I thought, wouldn't it be great if I always had this much time? The game would certainly be finished much sooner! For that reason, I decided to create a Patreon. If I am able to secure an income source while developing Star Road DS, I won't need to return to my job immediately and can do what I love 24/7 (Working on this hack. Uh, minus the hours I need to sleep. Minimally, of course).

Additionally, supporters will receive exclusive bonuses such as screenshots and information. If we reach certain milestones, I'll be adding more features to the game than I originally intended, such as additional control options and a fully re-composed soundtrack. People who pledge at least $5 per month will also receive exclusive playable demos on the 1st of each month!

Anyhow, whether this plan is successful or just flops is up to you guys, either way Super Mario Star Road DS is guaranteed to be an amazing game which will be released at some point.
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I'm considering adding an unlockable which is accessed by your total coin record across all levels, eg total of 3000 coins record to unlock a level or character or other feature
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Assuming Wii U hacking comes far enough, we can expect to see a Wii U release of Super Mario Star Road DS as well :-)
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So Skelux, I was wondering if you have any plan on what you would do if Star Road was shut down by Nintendo? A lot of that sort of stuff has been happening lately, and I figured I'd suggest the possibility that if it ever DID get shut down, maybe you could remake the game under an original IP and basically upgrade from ROM Hack to full on video game. Would you ever consider doing something like this, or would Star Road just be done for good under these circumstances?
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Skelux i have one question

In original star road when you start yoshi tells you your misssion but in smsrds yoshi is a playable character so who is going to tell yo your mission?

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SMSRDS Controls Test v0.4 is up: http://origami64.net/showthread.php?tid=107
I look forward to everyone's feedback!

Also, in case you missed it, here's the preview of Large Leaf Forest for SMSRDS: https://www.youtube.com/watch?v=o4r67BprQ9c

Changes in SMSRDS Controls Test version 0.4:
*Fixed application for Windows 8/10 users
*Coded in wall-jump mechanic very similar to the N64 SM64
*Enabled wall-jump for long-jump
*Slightly reduced force of wall-jump
*Player retains control while punching, kicking, diving and licking (Yoshi)
*Reduced knockback from taking damage
*Shorter maximum interval between double/triple jumps
*Faster acceleration and rotation mid-air
*Slower maximum sideways speed mid-air
*Reduced slight upwards hop when doing a dive attack mid-air
*Slightly less side-flip distance
*Lower triple jumps
*Piranha plants take more speed to be woken up
*More control over crazed crates
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I've been working a lot on the new controls and player code. Mario is now the default character, with Yoshi being unlockable. Player select icons are always visible on the act screen and choosing one will permanently switch your character, unlike the original SM64DS. There is no longer any need for a character-changing room, as a result. As yet I'm still undecided on whether to swap Wario and/or Yoshi for new characters. I also considered some simpler alternatives like a red yoshi who always spits fire from anything you eat.
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How do i get the Star Road mulitplayer to work? I have the single player game, and the original 64 multiplayer, but i would really love to play the Star Road multiplayer w/ my little brother!

Thank you in advance

(i guess all i need is a download link)
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Hi there! I just completed the original Star Road and I'm looking forward to the DS port. Skelux, you are an awesome game designer! If you don't mind, I've got some questions/suggestions...
1) After you'll have completed the hack (take your time), can I translate the game to Italian?
2) Will we get to see in some form these characters: Ukiki, Klepto, Unagi, Dorrie, Goomboss, King Boo and Chief Chilly?
3) Have you ever thought on setting the new seventh star of Chuckya Harbor during the Chuckya Chucking Competition?
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Update SM64 and SMSR Multiplayer

-add new luigi cjes model
-add luigi dialog
-add star road colors

Super Mario 64 Multiplayer Alpha wad : https://drive.google.com/file/d/0B9B4KJnbgzxbblpyNnZQU051emM/view?usp=drivesdk
Super Mario 64 Multiplayer Alpha : https://drive.google.com/file/d/0B9B4KJnbgzxbczQyZnRNM0RWSWc/view?usp=drivesdk
Super Mario Star Road Multiplayer Alpha : https://drive.google.com/file/d/0B9B4KJnbgzxbRnVybXZLMFBpN0E/view?usp=drivesdk 
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The new Star Road DS preview is here at last!
Sit tight, there'll be more coming soon.
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The rom super mario star road ds that no download link ? or perhaps the project is not completed or is not public
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i want the game super mario ds star road for my collection marios
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Hello! I'm new!
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What happen to the new smsrds preview? does anyone know where the new preview? I hope its colosal candy cludder.
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Skelux exposed
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Hey guys, I KNOW this is the wrong place to post this, but I don't understand how Smwcentral works and there are no websites to help me so...

When I create a level in SketchUp, I design it, apply the textures, and then I edit them to make the level look better; I cange their size/position and use Projected textures. The problem is that in the actual level, 90℅ of edited textures reset their positions. For example, I made a wiggly ground and a pizza box. The top of the pizza box used a texture that needed to be placed precisely, what I did, and showed up correctly in the actual level. The ground, though I used Projected textures to make it look like one texture, got reset (the texture was not Projected anymore) when importing. I don't know how to fix that and it makes levels look bad. Does someone have a fix?,
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A new preview for SMSRDS is just around the corner, sorry for the wait!
In the meantime, here's something interesting to think about - the new boss you must fight to unlock Wario is also seen in the original SMSR for N64. Any ideas who It might be?
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Anxiously awaiting for the DS remake of SMSR and the sequel for 64. SMSR was amazing!

I do hope you won't make levels that require things the original mario 64 never had us use like you did with the last level. I get wanting to make the hidden palace hard, but the long jump>wall jump was something the original game never required.
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I've released a major update to the SM64 Editor today, you can find a full list of changes here: http://origami64.net/showthread.php?tid=39
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HAPPY BIRTHDAY SUPER MARIO 64!
Thanks to Cjes for the model, Geoshi for the voice import and Skelux himself of course for this amazing game!
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Here's a treat for all of you waiting patiently :)
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My Secret Woods level from The Missing Stars will be making a comeback in SMSRDS! Does anyone have any ideas on what kind of references, themes or easter eggs they'd like to see in the remake?
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+SKELUX CORE​ Found a Bug in SM64 Multiplayer when one of the players return a penguin is Freezes
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Skelux is probably going to kill me.
Despite me being an absolute noob at SM64 modding, I somehow managed to put Cjes Luigi into Multiplayer! I need to tweak some small things a bit though, but make sure to see a patch or an alternate Rom soon!
Gyazo
Gyazo
gyazo.com
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I was goofing around on YouTube a bit, and I found this. Apparently Super Mario 64 Multiplayer was part of Awesome Games Done Quick. I didn't know that but I think that it's pretty cool. In case you want to see it, here's a video about it:
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Skelux or Polar Hacker how come it isn't possible to create a Wii Wad for Super Mario Star Road and the Multiplayer. And how was it possible for SM64 Multiplayer
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Skelux, is it possible for you to make Wario's Swing and Fling from the multiplayer of SM64DS work for single player and on regular enemies?
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I have a suggestion for SM64 Multiplayer! You should add a feature when players can be on the camera they usually are or on a split screen version where both players have their own point of view, hence being able to complete more tasks simultaneously (ex: 100 coins).
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Is there another download for SM64 Multiplayer 1.3.1 ROM file?
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Will it have the same graphic as Super Mario 64 DS or better? And will it be playable on 3dS?
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When is the super Mario 64 star road download coming out plz tell me I want it
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You know the drill. Have fun :)
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votes visible to Public
Poll option image
39%
Geno
39%
Poll option image
61%
Rosalina
61%
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A while back you used Win2ds in order to play Paper mario 64. With the increased hardware specs and better and stronger CPU and the homebrew on the New 3ds do you think that it's possible to have n64 games running at a playable speed on the New 3ds? After all, someone did make a mildly playable PSX homebrew that I have been playing with recently. 
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SM64 Level Importer 1.9.5S is up with some minor fixes, download here: http://origami64.net/showthread.php?tid=39
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So now that so many people are into these Character Polls, I've got another idea. What do you think of Geno from Super Mario RPG?
I think it'd be kinda cool. From what I can tell he's a relatively popular character and since he has something to do with the Star Road that would kinda make sense I guess (I actually never played Super Mario RPG so I don't really know exactly how he's related to the story).
So what do you think? Would you consider playing him? What would his stats be?
(And most important, would Skelux consider implementing him?)
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+Polar Hacker +Q U A S M O K +SKELUX CORE this can a good compare for SM64 Multiplayer (Pic by CJES)
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I recall Skullux posting his progress in the past showing us what percent of each level he had completed, but I don't recall seeing such a post in quite a while. Can we get another progress report sometime soon? I really like seeing the numbers.
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+SKELUX CORE​ Tutorial for u
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Remade SM64 Multiplayer Empty file texture
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Two Questions that popped to mind for Skelux
The first is, Is it possible to make a SMSRDS controls for Another Super Mario 3d since it's pretty much the only major SM64DS romhack from SMSRDS?

And the second would be, has there been any testing of SMSRDS on actual NDS hardware whether it's the R4's or Super DStwo?
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Will there ever be a Super Mario Star Road and Super Mario Star Toad Multiplayer wii wad?
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hey skelux you update super mario star road 2
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Apparently someone wanted me to upload this here.
It's a small thing I did for christmas and it also fits the recent release of both SM64 and SMSR Multiplayer. I hope you like it!
For those who are interested, you can check out the Speedpaint here: https://www.youtube.com/watch?v=sZgDRHkP0-E
You could also go to http://origami64.net/showthread.php?tid=91 to see some more fanart.
Oh and... Merry Christmas!
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Funny thing is....Cjes never released his loogy mod
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Hey, I just had this coming to my mind. What if you could choose your character before starting the level? I don't know how hard it is to make that, but at least something similar would be cool. Sorry if you mentioned anything related to that already.
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I wonder if it's possible to make a Smash style game in SM64. Like Your at a screen and u press a certain button to chose that character or go in a door (like Mario 64 DS)
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G'day mate, Greetings from NSW.
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how much done?
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also everyone i have a big announcement,since i do have plenty of free time, i will respond to ANY and ALL comments you post,whether it be on google plus or youtube or facebook,or even if you shoot  me a text or skype message,because im able to reply at anytime! ,and i will continue to do this as long as humanly possible,because you guys rock,and id like to be able to get to know as many of you as possible :D 
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+SKELUX CORE i just played beta testing controls i rate it 8/10.
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Can someone send me a link for a good rom of SM64 to patch it with the Super Mario 64 ROM Extender i have a rom but there comes a warning that it is the wrong rom someone help me please.
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so ive been trying to hack ds ROMs, however i cant seem to find any program or way to view these and edit them, does anyone know how because im a bit of a noob at hacking games that are not SM64 (also the ds versión) and luigis mansion
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this song would be amazing at the final bowser level but there are 3 problems
1. its stars to fast
2. its to short
3. its not on MIDI file...
link: https://www.youtube.com/watch?v=cx0zW3MkaA0
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+SKELUX CORE , Could you post an update saying how close you are to completion? Like, say how many levels are 100%?
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LUIGI! >:D
Just a rather simple "artwork" I did for SM64 Multiplayer. I hope you like it.
Btw., in case you want to know, this is made on my 3DS using Colors 3D.
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Does anyone know if there are unobtainable stars in SMSR Multiplayer besides KTQ?
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Congratulations! We are now at 1,000 members for this community! This is truly amazing. It’s been a pleasure watching this small community grow and grow. Keep up the hard work everyone!
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+SKELUX CORE​ Will SMSRDS or SMSR 2 introduce any new powerups? (Aside from balloon Mario, metal, flight, and phase) Maybe fire/ice mario? (Fire for burning ice blocks or whatever, and ice for creating ice paths on water to get to higher up stars above water or whatever) And the first SM64 multiplayer hack that had flight mario from Galaxy 1 as the second character, maybe he could change into that guy for flight mario (instead of wing cap) in a future update for SMSR original and possibly SMSR DS

Just some ideas I thought would be cool...
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+SKELUX CORE​ Any idea on when SMSR multiplayer 1.3 will be released :o
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For those who didn't notice, I've fixed most formatting issues for Origami64 on low-resolution devices. I may just need to increase the font size a little.
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For those interested, Jesse has just released a tool for converting music to and from the format used in Mario & Luigi Superstar Saga (GBA), you can find it here: http://origami64.net/showthread.php?tid=224
Also, I believe there is a map editor floating around the internet called 'Yoshi Magic'.
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Ok +SKELUX CORE​ where is the secret entrance to the space level in gloomy garden, my brain is melting! Ive looked in every possible place! :o
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Here's a new thought - Super Mario Star Road DS is so different to the original that I could very well call it Super Mario Star Road 2 and rename the current SMSR2 to Super Mario Star Road 3. This would prevent people from thinking the game is just a rehash of SMSR when there's really so much new content. Also, I'd be able to shortcut and use the existing SMSR2 logo.
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votes visible to Public
29%
Rename SMSRDS to SMSR2/SMSR2 to SMSR3
63%
Leave names the same
8%
Other (comments)
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Does anyone know if a xbox one wired controller would work for PC?
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+SKELUX CORE​ What is the song for when you lose all of your lives its on the tip of my tongue, is it from Paper mario TTYD?
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i whant to hack a GC game but i dont know how far i can go.
 i hacked luigis mancion so luigis mansión turns into marios mansión but it wasent deasent enough so i wont reléase it (the main problema is that cutsines dont work and the text keep saing Luigi... so)
this are the games im asking if i can hack:
Sonic adventure DX
Mario kart DD
animal crossing town folk
paper mario TTYD
Sonic heros
Billy hatcher an the gigant egg
also how far can i go hacking tose games
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Will Super Mario Star Road 2's development begin right after the release of Star Road DS or is there another project in between?
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+SKELUX CORE​ So technically are you able to change the metal cap into a super star? Change the color to rainbow or whatever, change it to the super star music, and make his hounds go out when he runs as if he's flying.

Is there a way with ur multiplayer hack to do that and make it so you can get the "Super star" and than touch luigi to carry on the effect to him?
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More options! Super Mario Star Road actually should have been named Super Mario Star World, because 'Star Road' is just the name of the warp which takes you to 'Star World'. That was an error on my behalf, and doesn't really make sense. However, people are very familiar with the existing title and are likely to prefer it, hence this poll.

Superstar Road DS comes from the fact that Mario isn't the only playable character in this rendition of the game.
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votes visible to Public
67%
Super Mario Star Road DS
14%
Super Mario Star World DS
15%
Super Mario Star World
4%
Superstar Road DS
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Can't wait for Star Road 2 N64/and Star Road D's,part one was awesome and so was multiplayer, And p.s I have just about every texture pack and N64 hack out there and I play them all on my android, No Project 64 or Ever drive,Just my faithful android (HDMI Tablet)would be the way to go,I'm tired of everyone knocking android,Its almost perfect. And just about all the games are working with the exceptions of Indiana Jones,Hercules, Taz express,50/50-Banjo Tooie,tanx,ray man,battle for naboo,rogue squadron, &battle tanx-2 Mario no photo pie
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I've released a small modification of the Glover 2 prototype along with a collection of documentation: http://origami64.net/showthread.php?tid=148
I had originally intended for a project wherein I would complete this game myself, but have since lost interest. It's fun to explore the unfinished areas for a while.
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Hey Skellux Can You Give Us The Release Date For

Super Mario Star Road DS And
Super Mario Star Road 2

I Really Want To Play Star Road 2
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I apologize to those having trouble logging into origami64.net with their Google+ account, I am working on correcting this issue.
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Do people realize that we only need 121 members more to reach 1000? That's a lot of people. Can you just try to invite 1 person? ONE person. That's nothing by itself, but if you do it, we will reach 1000 members! Great stuff will await if you do. (I'm pretty sure... at least a sense of accomplishment).
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This maybe my first and last post here 
but i was thinking of a release date for Cjes's upcoming SM64 Luigi mod and i wanted to start a poll as well i was thinking of a release date for the hack and it is August 23rd  why that date because it's a prefect day to release it and it's the same date that the original SM64 game was released and it will give +*****​ Plenty of time to work on the mod so if you want to vote here's the poll thank you for your time 



Update date changed
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votes visible to Public
Poll option image
96%
Yes
96%
4%
No
4%
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eh... it might seem weird, but i'm having issues getting the SM64DS Control Patch working. I downloaded 0.3, followed all the instructions, but when I try to double-click, my cursor doesn't disappear. Can I get some help? (I hope i'm not missing anything obvious, I haven't used DeSmuME that much before)
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Haha wow, a lot of new content for the display case these last couple of days!
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So... people have made mock-up cover art for Star Road DS, so I decided to give it a go, and here the final product. How do you guys like it?
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any one has a good sm64ds rom hack? i really whant to play one
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Have you played Super Mario Star Road before? I see a lot of people here have not, which I find rather strange, but oh well. If you haven't I highly recommend that you do.
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votes visible to Public
88%
Yes
12%
No
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I really want to hack sm64ds, but I dont know how. Can you guys tell me some sm64ds hacking programs, and how to use it? (please)
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Main Levels Complete, 10/15
Side Levels Complete, 10/15
New Levels Complete, 3/>8

Spooky place is complete, and functions like the original.

The SMSRDS development thread: http://origami64.net/showthread.php?tid=107
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I know it's probably too late for SMSRDS but what about a revival of the Star World in SMSR2?

Possibly unlocked after completion of the game or through passing a level in a certain way?
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Do what makes you happy.
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+SKELUX CORE If me and another person get 100 coins combined will we get the star for it? (SM64 multiplayer 1.3) Separate coins
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When somebody doesn't pay attention at your dance moves. LOL😁😁😁😁😁
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3/22/15
3 Photos - View album
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OOOOh That must hurt XD
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FINALLY!
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I am attempting to write a script which allows you to play SM64DS with a joystick (PC only). Should be good.
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Can we use our amiibo on sm64sr
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I found a bug in the original Star Road. In this boss fight, it seems one of the hands fell off of the arena. Will this be fixed in the DS remake?
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RANDOM question time
which is your biggest question about SMSRDS so far?
lets see if we can make skellux spew them out (muahahaha)
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http://origami64.net has officially launched!

This is a ROM hacking discussion board focused primarily on Paper Mario, but also with forums for other games such as Super Mario 64.

I have set up this board to allow signing in via Google+, it only takes a couple of clicks before you can start posting!
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Do to the Bullsh*t of Nintendo f*cking around are you still making the DS Version of SMSRDS
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I plan on playing this on the New 3DS XL, and I spent a decent amount of time researching DS flashcards. I think I found one, but I only plan on using it for hacks. Do you know if the R4i 3DS Gold works fine? I've seen that it works fine for legitimate games, but I don't know if hacks are different. If it doesn't, I want to stick with a card that will update so it'll work with the 3DS' current firmware.
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SM64 level importer 1.9.2 is out now!
SKELUX CORE - Google+
SKELUX CORE - Google+
plus.google.com
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This needs to be a real thing +SKELUX CORE
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File Select (Chill Remix) - Super Mario 64 Music …: http://youtu.be/VtJpPIDDIEw

I think if someone made a whole techno remix of this game it'd be like sonic lol Who was the one working on Sonic in SM64? You should make all yhe music for it a little more up beat like this song and the other ones I posted :D
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The Alternate Route (Koopa's Road Remix) - Super …: http://youtu.be/REjxamEXO_o

Imagine sonic in SM64 running through this along with the other music I posted
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+ishmael205​​ Read last 2 posts :D Also did u\can u make a sonic in SM64 multiplayer with sonic and tails :D
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I thought I would get the community talking... For SM64 Multiplayer, do you use an Emulator on Windows, Mac, Wii, or a Wii WAD?
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Main Levels Complete, 10/15
Side Levels Complete, 7/15
New Levels Complete, 2/>8

Gloomy Garden is complete, everything is going smoothly.
For those who have not yet seen the most recent preview, check it out here: https://www.youtube.com/watch?v=5PM5UvszmNY
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I cant wait for the release of SMSRDS!!
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Soon enough, you will be able to play SMSRDS and look as cool as this.
EDIT: I just realized we are 600 members. I guess this can count for that.
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Does any of these roms work?
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Game over guys, everybody else might as well cancel their hacks, you can't possibly top this.
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Some people said that they were planing on playing SMSRDS on a real DS using a flashcard. Just to get people talking, I thought I would ask: has the improved graphics for the PC changed you mind at all?
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This is when you say " muck my brother ereased all of my backups of mi hack "
I got mad so i will re start EM64DS in the future and move to another project i will still do it this month if i have time and get not mad
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My, my. Would you look at that!
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Another ad on tcrf.net.
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Is the hack finished yet?
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I see these questions asked a lot, so I thought I would make them clear in one, simple post. No, Skelux will not release a beta, but he did say he would make a mini-hack soon. And about Multiplayer, here is a quote from Skelux: "I intend to have a selection of multiplayer levels in SMSRDS similar to SM64DS if possible. I am not yet sure how much protection I'll need to overcome for it to accept the connection between two imported levels, but I'll certainly give it my all."
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PC players will have a little graphics boost to look forward to!
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I'm excited to see what the next preview will show! Does anyone have any guesses as to what Skelux might show off?
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ok this will take a wile but if you love music you will want this hack
ELECTRO MARIO 64DS
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Hey Skelux, here's a modified Logo.
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Just so you know, I will be quite busy for the next couple of weeks and likely will not have much new to show during that time.
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super mario 64 multiplayer is awesome
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The music is just mario voice clips ._.
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so  any one knows ok a pmd making tool? (or any program were i can make pmd and mmd(even do is the same))
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This is Link !
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2014-10-31
3 Photos - View album
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I have "some news" on the Ending Cake Picture:
I used Tile Molester to look for it. I think I found it but I'm not really sure. I only found some textures that have the same colors and a similar structure but it's not very recognizable (actually it's a real mess so it might be something completely different). Unfortunately I really don't know how it can be displayed correctly. All I can say so far is that I think it has to be between 010B9800 and 010E0800. The texutres are 80x64 pixels big and in N64Rip you can see them better by selecting RGBA 32.
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I have made a new community called the "Super Mario 64 Multiplayer Lobby" if anyone has any free time and wants to play?
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SM64 Multiplayer Textures Remake.
Originally made by Mollymutt in 2008.
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I have made an Uploader for general all files.
Almost no rules. And ROM hacks are welcome.
http://smhd.bugs3.com/uploader/
Community's Uploader
Community's Uploader
smhd.bugs3.com
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Well, here it is!
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Dear +SKELUX CORE,
I just have to tell you how much of a role model you are to me. You work long and hard - just for fun - on a lot of projects and in the end the results are incredibly good. In the politest way possible you ask your community when there is an issue somewhere so we are always willing to help. But you don't take "special" comments too seriosly. You're going your own way. And it's always the right one. Stay my hero. Stay the most awesome person in Mushroom Kingdom! :)
Sorry, that one didn't get out of my head... ^^
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this hapends when you try to remix and YouTube destroys it

mock you YouTube (i love you)
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My NEW Thwomp Texture for my NEXT Update for the 1.3 Texture Pack
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I do not know if this idea has already been proposed, but it would be cool if the characters in Super Mario 64 DS fell like in Super Mario 64 (wallowing on the ground rather than the accordion)
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maybe you can do luigi's voice in super mario 64 multiplayer (i know you are already done with 1.3)
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Who look forward more for SMSRDS or SMSR2?
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votes visible to Public
Poll option image
43%
Super Mario Star Road 2
43%
57%
Super Mario Star Road DS
57%
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I love updates...
But this is just a small alternate version of the file select icons. The used file texture is ripped from Mario Kart 64 and editet. Which one would you prefer?
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Yet again another minimal update. Sorry for that but I want it to be perfect.
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Random question time
(Coming whit questions is hard)
Do you know of any google easter eggs?
If so which is the one you like the most?
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I just have a little question thats not worth talking about but it wont get out of my mind:
Why are Mario and Luigi running like it was supposed to be in the beta? What I mean is that they are kinda leaning back while running.
It's not that I'm thinking that you should change it, actually it looks better than the original running. But it just interests me whether you did change that by yourself or if it was more of an accident. ^^
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Thought I would get the community talking... What are you looking forward to the most in SM64 Multiplayer 1.3?
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This update is becoming pretty big by this point, I think you will all find the gameplay of SM64 multiplayer has been completely transformed. These last few days I have been working on an option which essentially turns the game into 3D Smash Bros.
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Would be cool if the cannons cameras got fixed. ^^
(Maybe something with the Camera-Button?)
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How many stages are in Super Mario 64?, and can I add extras? (for example, can I make a "Course 16"?)
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I was playing and doing a "2 controllers in one" run and I noticed that the particles are duplicating. For example, if you grab a star, Mario and Luigi will reproduce the animation and "lag". In Bowser's Sub, there are lag for gift... ¿/report bug ezgame?
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-- MY ENGLISH IS NOT VEEERY GOOD --
In Super Mario 64 can (someone) put the HUD like Paper Mario 64? (with C^ you can see the HUD)
Thanks for the (future) answers and english corrections!
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Here you go (again):
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The new title screen is complete.
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If there won't be seperate coins:
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I just thought, for fun, that we could discus about what we are going to be using to play SMSRDS. Are you going to be using a emulator, or a DS?
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What about that one?
(Looks a bit weird. Seems as google is at it again...)
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Which one would you prefer?
( I'm fine with the current one! Please keep in mind that this post won't affect the final version of SM64 Multiplayer by Skelux since I don't even know if it's possible to create any of these.)
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Hey Skelux, do you know, how you can get an invisible door?
Like that in SMSR (To bowsers course).
If you have no known for that, I know it. And I'm open for helps.

ps. Which Courses have you finished in this meantime?
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Look what I found, I think this is kinda amazing!
(made by PingasCreeper)
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Thwomp loves his pancakes.
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Here's the site for BRRES Viewer for the PAC man model

Pac-Man Party
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Main Levels Completed, 9/15
Side Levels Completed, 7/15
New Levels Completed, 3/>8

The new custom boss for Luigi is complete. Seeing the next preview will contain two new levels if you include the boss, I want to extend the time before the next preview a little more, probably until after I complete another level. The next level I complete will likely be Gloomy Garden. Before then, however, I plan to make some progress on SM64 Multiplayer 1.3.
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Now I remember, well one, the rest I haven't got to. Any other hack of SM64DS would have the mushroom sprites in 3D. But I don't know if the Mage Mushroom as the Super Mushroom would be in any level.
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Will rabbits and mini games be in this?
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What software we are going to have to use for this game? Desmume?
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When do you expect this to come out
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The Luigi-Only File select icon for Adam Striker. Credit not necessary, but appreciated. :)
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What flashcards are compatible with the Control Test rom?
It works on my 2gb DSTWO but any sdhc card doesn't work. Is there any flashcart that can run this on an sdhc card?

Edit: Is a R4i Gold 3DS (with sdhc) a good option?
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Hey, so I made this a long time ago.
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+SKELUX CORE Skelux, check out our hangout conversation. I sent you an idea that you might like. Anyway, I have a idea for everyone to see: what if you can allow anyone to enter a star door? You cannot believe how irritating it is when you are at the top of the castle as Luigi, and you have to go all the way down and back up again just to enter it as Mario.
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Skelux if possible can you make a hack of super mario sunshine?
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+SKELUX CORE I hope you enjoy this logo that i made. I think iy would be perfect to your game :)
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What have I done.
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Hey Skelux, I have a request and a question. 1, can you make a Yoshi cap, and 2, is it possible to have 6 instead of 5 characters? Like, maybe Mario, Luigi, Wario, Yoshi, Toad, and Rosalina?
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I know this is irrelevant, but may I have the item box texture from SMSR?
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how did you change the controls ?
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Repeating the YouTube description:
I thought It might be nice for the Star Road DS soundtrack to be a little more unique, so I composed this. If people prefer the original music, I could alternatively use this in a new hub area, or even in Star Road 2. Yet another option - If I end up including new playable characters in the game, and one were Rosalina, this might be a good track for her level.
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Hey Skellux! I know you've got a lot on your plate currently, juggling SMSRDS as well as SMSR2 (and did i mention my highly anticipated Vivian Land hack) But I still have 1 question. Could you possibly, if you ever wanted to, make a Rom hack of Banjo-Kazooie? That is one of my favorite games for N64 and after seeing rare ware bite the dust with Kinect Sports I've been in desperate search of a Romhack of the game or at least a WIP. If you have plans or know of anyone who is going to do something with Banjo-Kazzoie I'd love to hear!
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if you whant to remember the first preview of koopa canon [and the old times] dont forget to see this vidio
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I really hope there is at least 1 new playable character.
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Hey, I would like to ask a question. I don't have a flash card, what would you recommend for a decent price? I don't plan to do much, probably just this and any other hacks that interest me. Also, I have the original 3DS, just in case that matters.
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LOL, to  Skelux Haters.
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Im so pumped thanks to +SKELUX CORE
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make a level in reference to the new playable characters example: if you add rosalina make rosalina´s spaceship or
if  toad: make a capitán toad like level
if bowser jr: make mario and luigi  partners in time castle whit super mario sunshine bawser at the top [as boss]
if peach:add an overthere like level [overthere of super paper mario]
 or something like that
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Happy Days v2.0
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I'm thinking when it's done, you could port it on a Game Card and sell copies on eBay.
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Found some early screenshots of the Star Road hub and a level.
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2014-06-27
3 Photos - View album
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Alright, here is the extra playable-character candidate I 've been working on. Presenting human Vivian - I am not entirely sure what I want to do with this model, I just started making it one day, it is still not completely finished though. If I were to include it in SMSRDS, I'd think up some kind of story where you play through an eerie forest level then resurrect her. I am not sure if Vivian is actually supposed to be dead, though.
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What if we do something with the ice fire painting on the 2nd floor in the castle
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I want to start considering what characters I'll include in the game. Obviously people would complain if I removed Mario or Luigi, but Wario and Yoshi are non-essential. Playing around with the game code, I also noticed that I could potentially add a fifth character. With this in consideration, what characters would people like to see in Star Road DS? Some I have already considered include:
*Peach
*Toad
*Rosalina
*Baby Bowser
Also an extra character model I have been working on, which I will post images of at some point.
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My idea how the logo could look like in the title screen on the top-screen
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What about this logo?
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I've increased the force of being pushed away from a wall after a wall-jump, this sort of fixed the infinite wall-jumps bug for Luigi. If a wall is wide enough, you can still do it by moving in a semi-circle away from your starting location and wall-jumping again. This has no real practical use in most of my levels though, so It may not be necessary to fix. I've also enabled wall-jumping for Yoshi, seeing the same bug applies.
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can't boot game: my DeSmuMe 0.9.10 displayed the "NINTENDO" screen, and then black, freezes at frame 429. Can't do this test.
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Fan made Forum for Super Mario Star Road!

>> http://smsr.bugs3.com/ <<

edit: Forum is empty. But When more users, is this Forum full with Informations, Pictures, Videos...! Go +SKELUX CORE!
SMSR Forums
SMSR Forums
smsr.bugs3.com
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A screenshot of Mushroom Mountain Town (It's improved since the preview; you can't see it in the screenshot (only on the minimap), but Skelux added a waterfall in the dent in the mountain along the five coins.)
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also wish to listen some hidden totaka song in the game
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A screenshot of Bob-omb Island, along with a mock up of Vivian Land- The Six Shadow Stars on GBA4iOS.
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2014-05-30
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Hey +SKELUX CORE, if you're still woke, I'll be working on the logo.
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I have an idea for the logo
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I plan to scatter multiple incredibly-difficult-to-find easter egg levels throughout the game, each with a unique theme relating to another game (or maybe anything else). Any suggestions for these themes? Also, general easter eggs such as hidden pictures and that sort of thing can be found everywhere.
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Hey Skelux Dont forget to put Put a Luigi Voice on Luigi in the SM64 Multiplayer just to remind you. ;)
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You joined +Super Crash
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Main Levels Completed, 9/15
Side Levels Completed, 7/16
New Levels Completed, 0/?

I have been catching up on the bug-fixing list and narrowed it down to about half the size it was at the time of MMM's completion.
I've also made several adjustments to Cloudrail Station's design and imported giant Thwomps.
An open beta-testing patch for just the new control physics of SMSR should be publicly available soon.
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Anyone interested in a Bomberman minihack?

Also, feel free to show off your own SM64DS hacks in this group if you wish.
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Post is pinned.
Google plus is shutting down. Where will updates be posted from now on?
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Hello, me again. Will this game be on pc? Will you need a DS?

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I turned on a 120 star cheat code in Mario's Holiday and checked the pause menu. This was what I saw.
Potential spoilers?
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I have a question;
How will you get this game once it’s released? Will it be on those card things?
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Preview of the in-game shop.
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I made a progress bar for SMSW(which nobody asked for)! Here's the download link
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hey skelux did you see this video on your impossible series
https://www.youtube.com/watch?v=chP6gBfrWx0
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Do people want another minihack at 100,000 subscribers, or anything else? Mario's Holiday only took 4ish days to make since I used the SW engine in its current state, so it shouldn't impact development schedule.
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Some reason cant use my Preston gale account but i thought this was interesting. When i was playing Paper Mario thousand year door i was in Glitzvile and the big emblem of the glitzpit looks quite familiar, hmm
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Tracking progress of the second arc without spoiling anything is difficult, so instead I have decided on this "milestone meter". The exact size of this meter is undetermined (listed 30 as a guess), but can be used as a rough estimate of my progress on the second arc. We will begin at zero, although I have completed some of the main code already. I also recall tracking how many stars were complete during Star Road development, so I'll also add: there are at least more than the original SM64DS 150 stars complete thus far.

Second Arc: 0/30~
Hub (+Ending): 3/5
Main Levels: 15/16
Main Level Sub-Areas: 4/4
! Switch Levels: 3/4
Boss Key Levels/Battles: 6/6
Original Side Levels (+Purgatory): 3/4
New Side Levels: 4/5
Total: 38/44
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Something I think is a must for Super Mario Star World is TWLoader compitability. Super Mario 64 DS works flawlessly, but as of now Mario's Holiday just brings you to a weird blue debug screen...
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Just saying, I know I'm not alone in this, but I don't really enjoy the Mario Odyssey influence. It makes it feel much less like the sequel to SM64 we never had and a lot more like the not-SM64 stuff we've gotten from Nintendo.
Plus, the controls. The ones I feel are perfect in SM64DS. I is die.
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Hey does anyone know why Mario seems not to have a cap in any of skelux’s previews or gameplay? Kinda bugs me at night
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Hi, if anybody's charger has broken or lost or need another one to reserve, please contact me, I will give you free one. just please help me leave a review on my little online store. Thanks to every one.
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So ahh where’s the cheapest place for me to get an R4 cart for my new 3ds xl?
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Out of bounds again :) hehe (Mario's Holiday)
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03/04/2018
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You got 60,000 subscribers. You're too good!
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Costume Predictions

Mario: Anything from Odyssey Really

Luigi: Casino Luigi or maybe Polterguster 3000 Luigi

Yoshi: Different Colours, having a polka dotted Yoshi doesn't seem to look that good

Wario: Wario Man or Biker Wario
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Since I haven't really shared anything lately because of only coding, I'll start sharing some info about the new features. First off, I've coded into SMSW various features borrowed from or inspired by Mario Odyssey, including a costumes system/shop.
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Haven't had much to report on since I've been focusing on the coding for a long time, but should soon have enough new code done to warrant a video showing off some new features.
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What is the current release window?
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I just saw one of the videos about this. 5+ years of work, man this is gonna be great. That’s dedication. You deserve more views.
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Been a long while since I been on here. How's the development going?
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On my R4i 3DS gold hdsc card I can confirm the 100 coin cheat and Giant Character mod codes work flawlessly!
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I've noticed something quite weird happening in Frosty Fair, while I was trying to get 100 coins. If I ground pound on the switch for blue coins, the boxes you can only activate with the timer, appear permanently. But anyways, in general, If I get the coins on the boxes first and then I go to the blue coins switch, when I ground pound on it, the timer bugs and stops, and the blue coins don't even appear, so I basically lose the chance to get all the coins for the run.Though, if i get the blue coins first, the boos in the ferris wheel will get displaced and their coins will be impossible to get. If I don't touch the switch of blue coins, they don't get displaced and I can get the coins inside of them easily. So the only succession to truly get all of these coins is : Boos on the ferris wheel, blue coins switch, and coins on the boxes. I hope I've been clear enough, it's kinda messy to explain. I'm playing on TWLoader.
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I am using TWLoader on my N3DS to try to play Mario's Holiday, but it doesn't load at all. I have waited to see if it would, but it didn't. If anybody got it working, please let me know. Thanks!
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After my previous post I finally managed to get star 7 in Course 2, but while getting it I managed to clip out of the cage and was able to access the rest of Bob-omb Islands. The back side isn't visible, but you can still run around. Oops.
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Where do I download the joystick controls patch?
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Omg the controls on the new demo are FANTASTIC!! I hadn't imagined they would be so smooth. You are a GOD SKELUX
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A short prequel called Mario's Holiday is released! See description for download.
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I want a Local Multiplayer in SMSW
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Hey Skelux how far are you now into finishing super mario star world. You haven't posted anything for the progress in awhile now. Just curious.
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I'm surprised that no one posted something like "Happy New Year Y'all"! (Just Saying :P)
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OK, there are a lot of available control options. Why not make one for the original 64, one for 64 DS, and the one skelux think is the best. :-) That would satisfy everyone, am I right? PS. I AM SOOOO EXCITED FOR THIS GAME, BUT WE SHOULD GIVE SKELUX THE TIME HE NEEDS. GOOD LUCK, SKELUX! :-) WE WILL BE WAITING IN EXCITEMENT. ;-)
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What are your guy's thoughts on Super Mario Star World?
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Although not technically complete, I have finished the model for course 16 and will mark it as complete. The stage layout for SMSW has changed a little, and I've been heavily working on game code elements so I can patch everything in the game together. Progress updates may be further apart because of this, but rest-assured I am working day in and out.

Hub (+Ending): 3/5
Main Levels: 16/16
Main Level Sub-Areas: 4/4
Cap-Collect Levels: 3/3
Character Key Levels/Battles: 2/4
Boss Key Levels/Battles: 6/6
Original Side Levels (+Purgatory): 3/4
New Side Levels: 2/3
Total: 39/45
Requiring Remastering: Complete!
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Can't wait for skel to add every character but waluigi in star world




(joke haha funny not really)
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SKELUX uploaded a video of Koopa Canyon and it looks amazing! What does everyone else think?
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Happy halloween, folks !
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Super Smash Bros. 3D is here! Download: http://origami64.net/showthread.php?tid=855
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Can someone tell me a website where I can download Pokemon Cloud white without getting a virus?
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Does anyone have the logo of Star World ?
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+SKELUX is it possible to add a configuration in the options for the 3ds joystick to be able to run without use of a run button(maybe have it similar to how it was on the N64 where only slightly tilting it makes Mario sneak, using it normally makes Mario walk and having it all the way held down makes Mario run)? Going back and playing SM64 ds on the 3ds, it feels weird to have to hold down a run button to play a SM64 style game to me. I know it was made this way for the ds because it has no joystick, but for those of us that will use 3ds, I think this would make playing it easier, if it's not a lot of work.
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Why is skelux getting a shit ton of hate? He didn't do anything wrong, like wtf
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Until my YouTube ban expires, I'll be streaming on Twitch instead - come check it out, I am streaming right now! https://www.twitch.tv/skelux_core
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Is it possible for you to make a Mario Kart Super Circuit hack
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Put on 3d Glasses
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Hi is it possible to run DeSmuME on my chromebook? thx
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I'm considering hiding a random level generator in SMSW once you get all the stars so you can keep playing until 999 stars, who thinks this is a good idea?
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votes visible to Public
89%
Sounds Good!
11%
Nah.
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This week I'm planning to start prototyping my toy robots with the help of a friend in manufacturing, so I can later invest in an injection mold for mass production. If all goes accordingly I'll have products on the shelves some time next year, I'm pretty sure this will be the first major commercialization of a ROM hack. Running my own manufacturing business plus other sources such as YouTube and Patreon should fill in the financial gap needed for me to continue these projects indefinitely.
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Hey Skelux! .can you use this song for the credits music
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I was wondering what flash card you need to play this game. I want to be ready when it is released. Thx
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Ive been working on coding elements again, the Chain Chomp rocks are added back to Bob-omb Island plus various other things. I would like to mention, a lot more progress is being made than I have generally let everyone know - there are some very elaborate Easter Eggs in SMSW which I have avoided spoiling, but they certainly account for the longer-than-expected development time this game is taking. Let's just say... you will not be disappointed. For the rest of this month's schedule, I intend to get a bunch more coding tasks and bug fixes done and complete the first hub area. I still need to decide where some of the new level entrances will be, though.
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Hey, I just 100% Star Road a few days ago, and there's some questions I'd like to ask about Star World.
1. Will Star World be easier? Star Road was fun overall, but it got pretty frustrating at points. I heard bees were being removed, and saw that the Trumpets won't lead to bottomless pits, and I want to know if this is only small stuff, or are you planning on making the game less frustrating overall?
2. What role is Wario going to play? With the Metal Cap no longer being tied to him, the only thing left is breaking those bricks. Yoshi has his tongue and flutter jump, and Luigi has altered, sometimes better platforming than Mario. Are you going to make any changes to Wario to make him a character you'd want to play more often? Cause otherwise I think he'd just be slower and heavier, not a good choice unless a mission needs him.
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+SKELUX I know this is a small and quite frankly dumb question/suggestion. But are you going to add the ability to walk in SMSW? I tried out the SM64 Controls for SM64DS (Great job btw, feels just like SM64 controls) and I noticed you couldn't walk, perhaps you could make it to where you have to hold a button to run. Since it's impossible to make it to where you can slightly push up, because the DS uses a D Pad not a Joy Stick. Anyway this is just a suggestion, but I feel like this is vital for good gameplay. Some parts would just be down right hard without walking! D:
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+SKELUX I just wanted to know if we could get a bit of an update on the hack progression it has been a while since the last one.
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I've been working on some of the coding items on my SMSW todo list, including adding new moves and behaviors to enemies. The Bully in Melting Snow Peaks jumps toward you now and has to be tricked into jumping off the edge, and the Bully in Retro Remix turns towards you while running. Anyone have some more ideas for changes to other enemies? I haven't made any significant changes to the Prianha Plant boss fight yet, or some others like the Handroid.
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I'm a newcomer here but still hyped! On what console exactly will star world be for? And how will we be able to install it? Thanks!
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I found a softlock in sm64ds multiplayer 1.1
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Skelux, feel free to use this unfinished/cancelled level for one of your hacks. (ignore the text)

http://www.mediafire.com/file/nj72wwrj3555xut/Level.skp
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N64: Super Mario Star Road
NDS: Super Mario Star World
3DS: Super Mario Special World
WII U: Super Mario Special Zone
NX: Super Mario Star Zone
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How do you change Mario's character model in SM64?
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I just realized, It would make sense to rename the 3D land hack to "Super Mario Special Zone" or "Super Mario Special World" given that Star Road leads to Star World which in turn leads to Special Zone/World in SMW. This means each game/console branch of my hacks can keep its own standalone series name while also being connected in a way, and means I can choose to make sequels for any console without messy naming i.e. Star Road 2, Star World 2, Special Zone 2.
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Im not good with porting, texturing, modeling or anything to do with 3D graphics. But, Right now just for fun I am trying to port Luigi's Mansion to SM64.(and when I say Luigi's Mansion I dont mean the entire Mansion, I just mean the exterior) Since I am EXTREEEEMLY new to this I'll just be replacing the "Castle Grounds" with the mansion. But if I become pro status at least at porting levels into SM64 then I would love to completely port the outside and inside of Luigi's Mansion.
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I'm super hyped for this hack !
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how do you give money on patreon?
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Requiring Remastering: 2 Remaining

Piranha Plant Pond is re-made, going to work on some to-do list entries.
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Oh btw, might wanna change the bio to say "Super Mario Star World is an upcoming"
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Oh and will pc players still get that graphics boost you mentioned a while back?
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Revealing "Super I Need To Get Laid 64 DS"
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Requiring Remastering: 3 Remaining

Windy Waterway (Windy Wing Cap Well) remastering is complete.
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Friendly advice- Mediafire is really decisive on what internet it wants to work on.
Choose your upload service wisely, friends!
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How much more time do you think it will take till this releases SKELUX I just want an estimation
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Version 1.1 of Paper Mario Mutliplayer is up. For those not keeping up with the version changes, here is the official log:

Version 1.1:
*Camera follows both players
*Player two can perform the partner's c-down action in the overworld

Version 1.0.1:
*Fixed bug where ending a battle as player two does not restore control to player one
*Readme more helpful regarding online play, removed buggy graphics plugin from included emulator

Version 1.0:
*Player two can control Mario's partner in the overworld
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Major release of Paper Mario Multiplayer, now allows overworld control and online play: http://origami64.net/showthread.php?tid=727
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Seeing SMSRDS is getting somewhat closer to competition, It's time I gave more-detailed run-downs of current progress. The 'Requiring Remastering' are levels I have already ported, but I made a long time ago and need to be re-made. Since completing Starlight Runway, I ticked three of these off the list (most recently Melting Snow Peaks). Once this list is complete, I'll give details of what coding and other features are left to complete. Keep in mind that the levels which were most difficult to port (main levels) are almost all done.

Hub (+Ending): 0/5
Main Levels: 14/15
Main Level Sub-Areas: 3/4
Cap-Collect Levels: 3/3
Character Key Levels/Battles: 2/5
Boss Key Levels/Battles: 6/6
Original Side Levels (+Purgatory): 3/4
New Side Levels: 1/3
Total: 32/45
Requiring Remastering: 5 Remaining
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Hey everyone!
Is Super Mario Star Road / will SMSRDS be Loadiine compatible? (It's a Wii U hacky thing to play games without installing custom software) I don't want to buy an R4 for a single game and playing on a keyboard is crappy; but the Wii U is great for SM64.
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Hey everyone, I have one question to all of you. It doesn't have to do anything with SMSR DS, but I'll ask my question anyway.
I've been trying to make a custom level in SM64 including Bowser, but for some reason, the emulation stops. To top it up, Bowser is nowhere seen in TT64. Does anybody know how to fix it? A reply would be nice :)
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I have a question. Are Skelux and Skillux the same person but under different usernames? I just realized that Rainbow Road reminds me a lot of Star Road.
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It would be relatively easy to make all of SM64DS multiplayer if it were all controlled by the same DS system, but unfortunately impractical to control. The best I could do is convert the X-Y-A-B side of the game pad into player 2's controls and use button combinations for each player's other moves. Multi-system multiplayer is definitely something I'll look into further in the future, but I don't hold out much hope honestly.
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Want to give Super Mario Star Road DS a cooler new name? Well here is some choices that you may find fitting. The letters "SMSR" means Super Mario Star Road. Good luck on you're votes!
Also the names I thought of is "Super Mario Star Road 1 1/2" kinda like a semi-sequel since it takes place from the original 64 game but a revisit for more content and a clever one "Super Mario Star Road: Deluxe Style" (meaning a special short word for DS). These are some other ideas, like just calling it Super Mario Star Road Deluxe which of course means "of special elegance, sumptuousness, or fineness; high or highest in quality, luxury, etc" and remastered refers to enhancing the quality of the sound or of the image, or both, of previously created recordings, either audiophonic, cinematic, or videographic in which the game does also have!
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40%
Keep the original SMSR:DS title
43%
SMSR: Deluxe
5%
SMSR: Deluxe Style
10%
SMSR: Remastered
1%
SMSR: 1/2
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Super Mario Star Road 2 preview is up again - shh, don't tell Nintendo!

I'm sure most of you know, but I'll mention again that I am offering exclusive demos in exchange for supporting my projects: https://www.patreon.com/skelux
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So there's a purpose to the old cap switch levels, I might add power-ups into them instead. For instance, I was thinking of making it so you start the game without your cap, and can find it in one of the levels and keep it permanently.
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if you all haven't forgotten already Skelux has a patreon page you can donate too... if every single one of us just donated 5 dollars or more a month (like me) he would be able to easier irl life and be able to spend more time on star road DS https://www.patreon.com/skelux/
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Main Levels Complete, 13/15
Side Levels Complete, 12/17
New Levels Complete, 3/>8

Just realized I forgot to update the official count a couple of weeks ago! Since completing Bob-omb Battle Factory, I've been revisiting old ported levels and adding new details such as shading and improving mission designs.
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Here is my review for the iconic Super Mario Star Road.


Gameplay 4/5

The gameplay itself is like the original Super Mario 64 where there is Red Coins, 100 Coin stars and other but not just that it has feeling like the original Super Mario 64 but with new fun and interesting missions. I have already mentioned most of the problems below so not much I can say about the gameplay itself is rather fun to play



Graphics 4.5/5

Very nice I do love the textures and modules you have chosen from other N64 games making the game feeling like a true SM64 sequel. the only course that I find weird for the textures is just the Large Leaf Forest has some rather pixel looking textures making it look kinda bland and boring (though i ahve seen the DS version and looks way better) but the other levels have a fine look of amount of the graphics and Mario himself has a nice color palette that looks like his SMW Color Palette. Though you used sprites as textures such as the Yoshi Coins the Buzzap from Paper Mario, and of course Retro Castle Remixes sprites it sorta fits with 64s Textured renders but doesn't really go well there for clashes the games style Even the lighting and darkness feels really nostalgic to look at :D

Music and Sounds 4.5

The Music you choose are from other games though you choose some music such as the Vanish Switch Palace music Space Station Silicon Valley Engine Room which is a theme you really don't hear often I think it's rather cool to hear other Tracks like the Rayman Band Land Music and all of the other Soundtracks to be remixed in SM64 Instruments and so much, though it would of been nice if there was a track that was custom but there are some in the DS version so that is good. The Sound Effects are the originals as far as i know so nothing wrong with that

Level Design 3/5

Many levels are made in a well design and not many have too many bugs not even so many invisible walls appear out of no where as much which is great! There are bugs for Koopa the Quick and Tuxie when they can get stuck or fall off but it can be solved when resetting the Hack by and the Eyerok Boss sometimes falls off the Arena but results me being stuck and forced to leave the level or die no other bosses have problems. The Canon mission in Star Road is rather hard to beat for a not very far course since the canon as a rather poor aim in the original game but it's not horrible. But the biggest problem I have is the Hidden Palace Finale the most I got really frustrated so hard at some of the jumps but the wall jump section is the worst problem with SM64's engine is the wall kicks sometimes I will either just get bonked off of it when I try to press A with way too much pressured timing or I just fall off after hitting it after long jumping with those towards it it took me seriously by my count 50 tries to get it after that it crossed my line that I had to cheat I am afraid it's very unfair and a dumb final level to end the game at nearly 100% (This includes going there for the Star Replicas but not to get the Star Replicas location) Another one is The Creepy Metal Cavern Star Replica mission I can never make it to the beginning of the wall due to poor momentum of jumping when sliding and how high i can only jump from sliding even if I move after I am about to get out from that window I still can not make it again I had to cheat that part it's very unfair and very near impossible and honestly not a good idea. The cap power ups are not well used compared to the original Super Mario 64. Though the Metal was used little bit, The Vanish has a good use, The Wing cap was under used and sorta pointless only appearing in the Wing Cap Palace level and the Musical Level making the iconic power up now a "poorly added of no fun" for this hack.

Replay 3.5/5
The hack is really amazing do not get me wrong but there are just little flaws that could use some work but I am sure the DS one will for sure fix most problems since it has more of an improved engine. I could play it again for the Luigi Star Road I helped with (If Me and Quasmok can fix the Whomp Kings boss problem) and the Multiplayer. I will however for sure play the DS version but I am not willing to play Star Road 64 again since there are a few things wrong with my biggest problem are several of the levels. Getting 130 Stars just to have a remix of Starship Mario from Super Mario Galaxy 2 is not worth it to be honest of an award. :/

But overall this hack is really great to play :D
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If you need me with level ideas let me know! Im more than happy to help out btw you can contact me via email uvbluwin@gmail.com im also exited to play. Hope this project goes great!!
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Main Levels Complete, 12/15
Side Levels Complete, 12/17
New Levels Complete, 3/>8

Finally back on track after all the sidetracking. The final boss is now complete, side levels left to port are just the hub areas, ending area and hidden palace. This month's demos should be sent out tomorrow. Bob-omb Battle Factory is a fair distance into porting, and will most likely be the next level completed.
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I'm finishing up on the Bowser fight and thought I'd spice things up a little - anyone have suggestions for events that could take place during the fight? Eg. in the original third bowser fight he stomps and the platforms fall down. A couple of other ideas i had were monsters spawning, a or constantly shrinking arena.
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100% in Super Mario Star Road! I kinda hope +SKELUX makes the DS version a bit easier, so as to not need save states for stuff like the star replicas and the first level of Starlight Runway
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Here's something people might find mildly interesting.
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Could someone who's not signed up on Origami64 please try the "Sign in with Google+" button? I need to check If I've fixed the error messages.
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After Vivian Land's release, I am thinking I'll set up a proper 3DS recorder and redo the SR2 preview with higher quality video so people can actually see the details of the level. Will probably also remove the timer in this video so people will stop moaning, and perhaps replace the star coins with stars.
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So, I've thought about getting into making my own Levels in SM64 But to be entirely honest I don't have much skills in actual hacking in general. What advice do you have for the person with a ton of good ideas but no skills to put them to use.
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Hey everyone it's a Top 10 list of the best ROM hacks. Will Star Road make it on there? https://www.youtube.com/watch?v=TsS1JqVnHW8
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Lol +SKELUX​ ur SMSR hack was like the only one he said wasnt boring oh and it obviously made #1 on the list
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Same map, hes done a good amount more but yeah its also possible on DS (Other vids have all working flood models)
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As promised in one of my Patreon milestones, here is the next long-awaited Star Road 2 preview. Future milestones can be found here: https://www.patreon.com/skelux
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Relevant information for all of the early detractors. I'm personally excited for this game, because I decided to READ. THE. DESCRIPTION. Also a bunch of misc comments which put my fears to rest.
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Final reminder - the first 1-star Star Road DS demo will be available on the 1st of October for anyone who has started pledging beforehand. I've also added new rewards for the $20 tier, $50 tier, $100 tier, and $200 tier. For those wondering, the Star Road 2 preview should be up on Sunday.

In case you missed it, we recently hit the $300 goal which means Vivian Land is back in development! You might like to check out the other goals we're climbing towards, too: https://www.patreon.com/skelux
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Does anyone know of any major bugs in SM64DS which allow cheating?
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Ay buddy, this looks amazing. Also, with the wii u being hackable, would you be able to inject star road 64/ multiplayer in the vc 64 games? People already injected banjo kazooie and perfect dark inside donkey kong 64. Heck, maybe injecting SMSRDS could be possible since there are ds games on wii u too. +SKELUX
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Once again I find myself wondering - should I rename SMSRDS to Super Mario Star Road 2? This would draw a lot more attention to the project than the title "Super Mario Star Road DS", as this title implies it is a mere port, when in fact the game contains much more new content. The current SMSR2 would subsequently become SMSR3. Also recall that Super Mario Star Road was originally "Super Mario 64: Star Road", so it's not unusual for me to rename things mid-development.
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votes visible to Public
23%
Rename to Super Mario Star Road 2
68%
Keep it the same
9%
Something else entirely (tell me below)
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I have an idea but dont know if its possible, bring the multiplayer Yoshi's to the single player adventure and let them have different ability's (e.g. spitting fire for Red Yoshi, Bleu Yoshi can breath underwater and Yellow Yoshi can run faster) by letting Yoshi eat a new power up that transforms him into another color or just by getting key's.
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+SKELUX, are you going to make Yoshi allowed to kill Boos with a ground pound, or is he still unable to?
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I'm thinking of adding in some new minigames after all, so far my ideas are the Chuckya Chucking Competition or a stall at Frosty Fair. Does anyone have more ideas?
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All players can use the wing cap power up now. As for vanish/metal powers, allowing other players to use them has turned out to be quite complex, so I might let them remain exclusive to certain characters.
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There's a lot of mixed feedback about the new(old) wall jumps, so let's run a poll! Which kind of wall jumps would you rather see in SMSRDS?

For those who don't know what I'm talking about, you can download the latest SMSRDS Controls Patch here: https://www.youtube.com/watch?v=vHA4Vr1fVKQ
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35%
The SM64-style wall jumps
17%
The original SM64DS wall jumps
44%
Only use SM64-style when long-jumping
4%
Other (specify below)
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Hi guys. I love do some guides for emulators and not long time ago i create guide for 3ds emulator citra. How to easy install it and play games on your pc. If you interesting than check out video. Thanks.

https://www.youtube.com/watch?v=SV1CP8ktqvY
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I've also been working on patching out every possible cheat, so I'm sure you'll all have fun finding all the secrets the hard way :^)
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I'll be updating the SMSRDS Controls Test to v0.4 soon, but first I want to make sure SM64DS Joystick works for everyone this time. Could some people please try this out and see if it works for them: http://www.mediafire.com/download/ne4czgsg84iwevz/SM64DS+Joystick.exe
Also note that you will need the original ROM files which can be found in the video description here: https://www.youtube.com/watch?v=KtV0p6JMG1E
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Hey +SKELUX CORE Nathaniel Bandy gave you a shoutout on his video. :) https://www.youtube.com/watch?v=SsBHglBmH-Q
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NEW version of my SM64 Multiplayer Texture Pack Coming Soon. Here are some screenshots
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8/14/16
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So this is where SMSRDS is being updated on and discussed, well you guys got another member since I love the original SMSR!
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Main Levels Complete, 12/15
Side Levels Complete, 11/15
New Levels Complete, 3/>8

Colourful Coral Caverns is complete, along with a new sub-area!
Sorry for the delay, I've been rather busy since the last update. The next video preview will most likely be up tonight. Note that I've completed not only the one level druing this time, but also redesigned several other levels and made significant progress on bug/misc patching.

Be sure to check out the official progress thread too: http://origami64.net/showthread.php?tid=107
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Fun fact: there are some old SM64 hacks I made hidden inside the SM64 Editor. Start by opening an unedited SM64 ROM then going to the 'Miscellaneous' tab. Click on the white box next to the 'Load PPF' button and enter one of the following phrases, excluding quotation marks:

"special"
"blender"
"cheater"

Next, tick 'Apply PPF to ROM' and click 'Save Selected Changes'.
Open your ROM in an emulator and enjoy the surprise!

Download SM64 Editor here: http://origami64.net/showthread.php?tid=39
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That moment when skelux appears in your play store
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Origami64 is currently undergoing a public test of the new chat feature, log in and look at the bottom-right of the browser window if you'd like to check it out! I'll be online to talk most of the time.
http://origami64.net/
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+SKELUX CORE , I would like to make a level suggestion for SMSRDS. Feel free to just brush this off, but I have always enjoying long jumping off of enemies in SM64DS to get an extra boost, and I thought about maybe adding a side mission into the game that is based around that. Maybe have a small cave with quicksand around it, and the only way through is to long jump across some Goombas or something. Once again, just a suggestion, but I think it could be a fun addition.
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Is a multi-play also made of this?
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+Polar Hacker  are the polls still a thing?
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was playing SM64DS the other day and i closed my DS to hear mario say "Bye Bye" and then i thought: Is there a way to change the message according to your character. maybe it could be added after the initial releases if its a possibility
Also: We haven't had a progress update for 5 months or so, It would be nice to have one...
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Just curious, does anyone else here live around Melbourne?
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Question about the sm64 patch that expands the memory up to 8 MB, can something similar be made like this to expand smash 64's memory so modding for that game can take off?
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My Cjes Luigi Textures for the Next Release of my SM64 Multiplayer Texture Pack
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Small update to my Paper Mario editor, plus I changed the name again for no reason.
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https://www.youtube.com/watch?v=tWCdWSCwikY copy and paste the codes malditaseacon ustedes
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Origami64 now has a wiki! You'll find lots of ROM hacking documentation here. http://wiki.origami64.net/
start [Origami64 Wiki]
start [Origami64 Wiki]
wiki.origami64.net
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+SKELUX CORE Can you post an update on the status of Star Road DS? It's been quite some time since the last one
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The mobile version of Origami64 is up and running! Grab your mobile and check it out, if you find any bugs please report them here: http://origami64.net/showthread.php?tid=364
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2016-03-23
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Soo for Mario Star Road DS, will it have analog control, or do I STILL have to press y or x to run? Because I have a New 3DS XL and I was just wondering.
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will this be playable on R4i-Gold for 3DS like Another Super Mario 3D?
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I have just achieved the 130th star in ‘Super Mario Star Road’. Thank you very much, +SKELUX CORE. This hack is absolutely wonderful. In my opinion, it is as good as the original or even better, which is incredibly awesome since this is one of the greatest games ever made.

I hope you end ‘Super Mario Star Road DS’ and ‘Super Mario Star Road 2’ as soon as you can.

Thank you for this actual, genuine masterpiece.
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is there any chance this will end up co-op like the other two? or possibly have different multiplayer mini games?
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Same rules as last time. Have fun ;)
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Poll option image
78%
Geno
78%
Poll option image
22%
Pauline
22%
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how long until skelux releases another sm sr ds preview?
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Join me in Nostalgia everyone!! :P
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Okay, the results are in, and Waluigi is the winner for the first round! Now, same rules apply, only difference is the characters. Who do you want? Princess Peach or Rosalina? Have fun!
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Poll option image
26%
Princess Peach
26%
Poll option image
74%
Rosalina
74%
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SM64 Level Importer 1.9.4S is out, download it here: http://origami64.net/showthread.php?tid=39
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Apparently some people didn't even notice the difference.
Here we have Starxxons more modern Luigi on the left and on the right Cjes Classic Luigi that's supposed to be more like Luigi from the older games.
I personally think 2 versions or an alternate patch would be nice. It won't hurt anybody and will both satisfie the fans of Cjes' and Starxxon's model. 
So which one would you like to see in SM64 Multiplayer?
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Cjes!
Starxxon!
21%
Just make 2 versions with both models!
60%
Cjes!
19%
Starxxon!
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+SKELUX CORE​ Make a 1.4 of SM64 Multiplayer NEW Luigi has arrived!!! :D
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I think that the "Lil'l Penguin Lost" Star is crashing (both SM64 and SMSR). Apparently it doesn't crash when one player died already. Can somebody else confirm that it's happening to them too?
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Hey +SKELUX CORE , you mentioned a while back that SMSRDS would be pretty close to done by Christmas, but can we get an estimate on how close it is?
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EDIT: Okay, apparently the Color Codes are in the ReadMe.txt and I never noticed. I tried my best to give the brothers a "Star Road-ish" Palette again. If you like to have them too I will add the RRGGBB values here:
Mario's Overalls: 113B4
Mario's Shirt & Hat: 841E2A
Luigi's Overalls: 2E2354
Luigi's Shirt and Hat: 0E6B26
Original Post: Hey Skelux, is it possible for you to give us color codes for SM64 Multiplayer? I'd love to give Mario and Luigi Overalls similar to the one you gave Mario in Star Road Deluxe, c:
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SMSR Multiplayer 1.2.1 is up, this fixes the crashing in Mad Musical Mess. If you find any other crashes, please report them.
Also, for anyone interested, you can find the source code in this thread: http://origami64.net/showthread.php?tid=41
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Could someone please verify that the Wii version is working? I'm unable to test it presently. http://www.datafile.com/d/TVRRM05qazRPVGcF9
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Really hope we will have the option to hide the star in the bottom screen. It was one of my least favourite features of sm64ds.
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+SKELUX CORE​ Do u think it's possible to make Mario 64 Multiplayer using the Hackless method? like project m with just the files in the sd card
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+SKELUX CORE Great job so far! Your doing a better job than Nintendo is, and everything looks amazing. I don't mean to sound like a hot potato but um, WHEN ARE YOU RELEASING, CAN YOU GIVE A LITTLE HINT!!​ ALL I WANT FOR CHRISTMAS IS SMSRDS!!!
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Where is skelux from?
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+SKELUX CORE  Hey Skelux are you done with Super Mario Star Road Multiplayer 1.3 or does it need more time.
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Hey hey hey! Can you give us a update on how far along you are? I'm really excited for this game! Hype Train!!!
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When Is Mario 64 Multiplayer 1.4 Coming Out?
What I Would like to see is new voice clips for luigi and My Most Wanted thing is


3
Players!!!
The 3rd Player is a Blue Toad With Voice Clips from Mario 3D World And I Have already seen functional toad models from other people
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is there a wii wad for super mario star road
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Hey there! I just wanted to let you know if there is anywhere else I could download SM64: Multiplayer (Brawl) ROM? '
The link on your YouTube video doesn't seem to work :/
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I finished Star Road with 30 stars (as well as BLJ trickery that is probably known) yesterday morning.
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+SKELUX CORE
You should really try to incorporate this into a level.
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+SKELUX CORE Will there be a V.S. and New Miningames
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hey skelux i have an idea:
make a level in SMSR DS  where is like a bit mario galaxy, if you want i will give you a concept of a galaxy i made (obviously in a draw)
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Here's how it looks with the sides lined up.
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I'm finally getting onto updating SMSR Multiplayer, this will hopefully be very quick. I'll probably be naming this version 1.3 just to keep in line with SM64 Multiplayer, version 1.2 will not exist.
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What would become the switches palaces in smsrds if there is only one switch?
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The Super Mario 64 DS controls patch 0.3 is amazing, I can't go back to the original game's terrible controls. Is there a way to apply it to existing romhacks? It would be nice if you could release the codes.
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Paper Mario Star road :o let it sink in
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Here's an article from Edge magazine which gives mention to Super Mario Star Road and Super Mario Star Road DS, among other ROM hacks. I received it some time late last year and forgot to post it. You can download the full article here: http://origami64.net/showthread.php?tid=226
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Now I am my wallpaper. Oh, the narcissism.
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I'm having trouble getting the SM64DS joystick script working. I'm using a PS3 controller set up as an Xbox 360 controller through Xinput, and I followed the instructions in the readme. I run the ROM in DeSmuMe, middle click around the middle of the bottom screen, and nothing happens, even if I scroll the mouse wheel. Can anybody help?
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I really don't know who would build a house in a place like this.
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A number of people have been asking about testing SMSRDS, so for those wondering I will explain this.
The playtesting phase will consist of 2 or 3 rounds, wherein each round 3-4 different people will sign an NDA and be asked to play through the game and report any bugs, gameplay issues, or suggestions. The first playtesting round will begin when all levels are complete, but not necessarily all optimizations and gameplay tweaks are complete.
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What do you recommend to play this on? DSi flash card, or PC emulator?
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I know that this is a bit out of context, but I'm trying to hack the textures and text in a PSP game called Dangan Ronpa. I googled for any useful information but got nothing, and when I tried to manually check the .dat files for images I got nothing. Any advice would be grand!
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The hack list on Origami64 is now publicly open!
I encourage people to submit hacks and help fill up this page!
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A comments section has been added to user profiles on Origami64, along with a buddy list.
Also, check out the new hack list if you haven't already: http://origami64.net/hacklist.php
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im sad :C   
for tose who dont know satoru iwata the CEO of nintendo has died (if you dont know then i dont know were are you)
mabye a special tanks in the credits of SMSRDS, that would be nice
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votes visible to Public
93%
Super Mario Star Road DS
7%
Super Mario Star RoaDS
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gloomy garden (SMSR) in minecarft!!!!!
shows how much i loved g g
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2015-06-27
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Just to give people a little update, I''ve been making a lot of progress on SMSRDS, though no more levels are complete yet. I've been focusing on refining older levels, fixing bugs and adding code.
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Google+ accounts on origami64.net have been fixed. It's a much faster way to log in than entering in your username and password. If you already have an account with the same email as your Google+, it will be automatically linked when you click this button.
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Super Mario Star Road doesn't want to cooperate with the new GLideN64 plugin. Apparently, it is a bug with the rom, but other SM64 hacks are also affected. https://github.com/gonetz/GLideN64/issues/535.
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I've been working on a hack list page for origami64.net, for those interested in seeing it so far: http://origami64.net/hacklist.php

The submissions page is not currently functional, If you would like to add a hack just send me a private message containing all the necessary details.

Suggestions are appreciated.
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I am trying to figure out why SM64DS Joystick does not work for a number of people. First, I'd like to verify, is there anyone here who it DOES work for?
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Because everyone else is doing it...
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How's Super Mario Star Road DS doing +SKELUX CORE I'm really excited.
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Version 0.3 of the controls test for SMSRDS is up, it also includes a program which can be used to play SM64DS with a joystick!

Check the video description for downloads: https://www.youtube.com/watch?v=KtV0p6JMG1E
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When people tell me "playing on emulators isn't the same".
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I don't think it this is possible, but why not put an "easter egg counter"
to the game ? for finish completly the game, we have to found all of them.
I repeat : i didn't know if this is possible.

PS: i tested super mario 64 multiplayer on wii and it's awesome :D
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A handy tweak for debugging your SM64DS levels:
https://www.youtube.com/watch?v=hMl6ROj6-Ns
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+SKELUX CORE​ what happened to project SMSR 2? Is it still going to be a thing?
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I used the model importer, kind of got lazy with the body 
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TAS Part 2 (Big Boo'is Haunt) (super mario 64)
yes ^.^
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i asked this a while ago but can someone send me a picture (if your asking you can do so in imgur for example) of the entire gloomy garden(or most of it)?
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Hello Community!
Super Mario 64 Multiplayer developed great. Seperate health and coins really gave this game a very nice touch. But thats the thing that came to my mind. I have the feeling that the HUD looks a bit crowded and even confusing to some people with 3 rows of numbers.
So my idea was that the life and star counters are only shown when hanging out at the hub world. In my opinion you don't really need to see how many stars you collected and lifes you have left when you are in a level. The amount of coins is just displayed in the level as always. What do you guys think?
I don't know how easy it is to implement that but removing just one row of numbers can make a huge difference already.
(Of course this is just another mock up to show how the mentioned things would look like, the visual health is optional.)
EDIT: Maybe the lives and stars are shown in the pause menu so you have access to them when in a level.
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Poor Poor Mario..........
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Update some MORE textures from the SM64 Multiplayer Title screen
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Is "SM64 Multiplayer v1.3 safe for windows 7?
Please make a video on how to download it!
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I'm still very excited to hear about the progress being made on this hack. Can't wait to see how many changes are going to be made to the DS version.
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Hello, I'm new to SM64 hacking. What texture rips are the best?
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Do you think you'll have it done by May or do you think that this notion is out of the question?
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Kirigami 64 (aka Origami 64) version 0.1.1 is up with some very minor improvements: http://origami64.net/showthread.php?tid=87
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Hi Skelux, i have a question, SMSRDS will be finished this year or next year ? Sorry i'm french, i use Google translate
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Question time! (for the people that actually know Super Mario 64 Hacking :p)
1) Are there a hex address for the following things? Mario's actual cap, Mario's swimming states, Star Cutscene, if Mario's in the air, if there are any Giant Bob-omb ('cause the Clippy Clip glitch), if a object is broken and the Actual Course Number
(I guess that the answer of all is yes, but only for have a accurate answer)
2) Are there any cheat code or something that can be used to restart a course? (for example, I put the cheat code and automatically it restart)
3) Does a emulator helps if it includes things like live-deveopment of the ROM? (for example, you set a course and everytime that the rom is changed, the course get restarted with that changes)
4) Does a emulator helps if it includes things like a Speedrun mode, that can split when you enter in "x" course, get "x" star/key or finish the game?

I'm not sure if I wrotte good or is grammatical correct all of this post, but I think that is understandable. Sorry if it isn't xD
Thanks for reading n_n
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I really can't wait for this! Keep up the good work SKELUX!
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Random question, But Chrome keeps blocking the file to let me play Mario 64, Help?  ; n;
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random question time (somethingimadealongtimeagowhenwewere300) in what ways do you tink super mario star road can get more replay valew (not including the bonus stars of the star island) ?

i guess something like Green stars but obviusly it will need a wole new HUD
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Super Mario 64 DS Custom Level - Delfino Plaza Pr…: http://youtu.be/fH8cAwvukPo

+SKELUX CORE​ :D
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I've done it guys, I achieved the impossible.
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For those wondering, I'm currently working on SM64 Level Importer 1.9.2S, which should be finished early next week. After this, I will resume work on SMSRDS.
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Koopa Castle (OC Remix) - Super Mario World Music…: http://youtu.be/LpNqxBE4wKk

Imagine this in the final level of a super mario 64 game!
Listen to it with headphones it sounds much better
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I have a question . Super Mario star road DS is different of super Mario star road or notre ? Thann you! ;)
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Anyone else think that SMSRDS needs more diversity with the characters? I mean, Luigi being able to wall-jump and losing the broken back-flip makes him to much like Mario. They both also jump at the same height in SM64DS which makes it worse. Wario is next to useless, since all that is going for him is his strength, which doesn't do much in a "platformer" which requires jumping skills. He needs a new unique ability. Also, does anyone else feel like Yoshi shouldn't have a wall-jump? I find it sort of strange.

What I'm trying to say is to give the playable characters different noticeable attributes to make them unique so there is a reason to use them over another character because they offer something different. If they play to similar, whats the point of having more than one character?
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can someone send me a picture where you can see gloomy garden compleatly its for a minecraft map
EDIT:i cant do it because i cant get 8 stars because i suck and it lags a lot
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Mario 64 Multiplayer crashes when a player jumps on a Koopa shell (Shifting Sand Land). Is this a problem on my end or in the rom?
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This level will be awesome in SMSR DS. What do you think? =D
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I see a lot of people are commenting on the new hi-res screenshot Skelux put out, and being like “I see a star! Yay!”. If you didn’t see it, see my edited version below. You should be able to see it quite clearly. Anyway, do any of you wonder what star that is? First off, notice how it’s in a cave? That’s not the the original SMSR. So what, Skelux was lazy and put a easy 5 second star there? No. To see what this star is, I thought I would to a bit of research. And it doesn’t take much to find what that star is. You can find it in Skelux’s video: "SM64 Star Road - Bob-Omb Island (Preview 3)”. You can watch it if you desire, but to save time for you, I just uploaded some screenshots. Notice something different? That’s right! That same cave is there! Now, as you probably know, that star does not exist in SMSR. If you look more closely, you can see that the rocks in the ground are not present. So this suggests that originally, instead of breaking the rocks, you would free the chain-chomp. But wait a second, you might say. In the SMSRDS screenshot, the chain-chomp isn’t there! That’s true. But look. The gate is not there. So this suggests that Skelux let the chain-chomp break the gate before he took this screenshot. If you think that this could be a new spawn place for the rock star, you would be wrong as some of the rocks are still present, so the star shouldn’t be there. If your wondering why he put this new star there, there are a few reasons: First, SM64DS has 2 more stars for every course than SM64. So this fills one. Expect a silver star or something else for the other one. Second, it might be hard to remove the log that the Chain-chomp is chained up to in the DS version, unlike the N64 version. So it’s just easier. It would be nice if we could get your comment, +SKELUX CORE .
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2014-12-24
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A quick note to everybody: the original R4 flashcard for the DS and DS Lite does not work with the SMSRDS beta controls, so most likely it won't work with SMSRDS. If this is what you are planing to use, you might want to buy a better flashcard.
EDIT: It works only with the custom wood firmware. You still will be better off buying a better flashcard.
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While I think we were all excited to see the new level Frosty Fair, check out this 3-year old quote:
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+SKELUX CORE Here is a really minor but good idea: Add support for the DS rumble pack. I will add a nice detail that SM64DS failed to add.
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Does anyone know if skelux has cancelled his other projects like "The legend of zelda a link to the past 3d" and others?
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A glitch worth looking into.
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So for EM64DS ill need help to find good music so
Do you know any nice (midi) music i can use ?
If its very good i may use it or you can post a normal one (not midi) but it has to be copyright free
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I've added two new categories to improve organisation of the group. Display Case is where I'll move particularly memorable posts, and Announcements is where I'll post development updates for SMSRDS or other project. Users should not post directly to these categories without first consulting me.
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I just thought I would bring this out. Do people realize that everybody only needs to invite ONE person for this community to reach over 1000 members? Just 1! Can you do that! Invite that odd second cousin! Invite that dude you seen walking past you everyday! Just one person, and we can make this the biggest SM64DS hack ever!
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Hi there i joined long btw this is my first comment
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Glitch in the game lol this happened in most areas of this room and we couldn't move. Lol when I turned on pvp mode luigi was instakilled
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+ishmael205​ What if you made the ? Blocks the tv screens and the lives sonic heads. Also if ur ever thinking of making a multiplayer version of sonic in sm64 what if u added tails :) (Sonic 2-3)
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I am in Dragon Quest X
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can anyone help?
i have an r4 and im playing okamiden in my ds but when i finish cave of nagi the game dos not load kuni, the top of chests and power slash animations what can i do so the game loads them
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I have an idea for Super Mario 64 Multiplayer, Skelux! Instead of just having Mario say "It'sa me, Mario!", you should use a voice clip (possibly from the Gameboy Advance games) that says "Mario Brothers!". Just an idea.
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Anyone knows if you can put the wind cap and metal cap together
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Who wants to netplay sm64 multiplayer
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Textures at the Main Map of Sonic & Luigi in Star Road :) 
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2014-11-01
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I know that SM64 Multiplayer is over for now but some suggestions won't get out of my mind: If the cap textures are going to be a thing someday (only if it's possible) I think it would be kinda cool if Mario and Luigi had different Metal Cap Colors like it was in New Super Mario Bros. 2. 
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SKELUX. You can put this remix in star road 2.Its great!
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Lesson: Don't stay in the Cold too long
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My Textures for the 1.3 Title for my Next UPDATE of my Texture Pack :)
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someone have downloaded SM64 Multiplayer 1.3?
I can't download it. Please, give me if you want.
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Here shows MORE of my textures
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+SKELUX CORE what do u think of my Textures for ur 1.3 Mod!? :D
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1.3 is really great so far, just one problem, when NPC's (Ex. Penguin, MIPS) spawn stars, the game freezes.
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Sorry guys, I have a problem:
I want to replace the thwomp model via Object Importer 1.9s but everytime I try to import it the Importer says: "maximum model size exceeded. Try reducing the number of textures"
I'm only using one 32x32 texture on a ca. 44 polygon big model. Does anyone know what I'm doing wrong?
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just a little question ;

 the ''hard mode'' is returning ?
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SM64 Multiplayer 1.3 is complete, I'll be releasing it as soon as I have the trailer. I'm now back to working on SMSRDS. The next level I'll be working on is the redesign of Gloomy Garden, I'll be uploading a preview of Frosty Fair and the custom boss after this is complete.
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Bad news for smsr.
I have found a way to edit and export Models
from SMSR.

(Vulnerability)
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I know it doesn't have to do with Star Road DS, but my first hack will be:
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Updates for my FINAL Release of my SM64 Multiplayer Texture Pack
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2014-10-11
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So, It's time I started considering what to do about the release trailer for SM64 Multiplayer 1.3. I could make it myself, but I have little experience video editing, and all of my past videos are rather unexciting. Is there anyone more seasoned here who would like to help me put something together soon? I'm pretty busy lately, but I expect I'll be ready to start working on the trailer in the next few days.
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Maybe not the best one but at least it is the first Luigi Artwork (which I know) based on the original Mario 64.
I can smell Thumbnails...
If anyone is going to use this, credit would be appreciated since this was a lot of time wasted. ^^'
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Does +SKELUX CORE have his own forums? If not, I could help him to make one (either with his own domain or a free subdomain) (I know a good service which I'm using with my own forums and my personal website) ;)
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Were all of the songs in Star Road remixed by you?
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This is just a mock-up. It won't affect the final version.
In my opinion this would be the most accurate one at the moment. If the coins were at the bottom it still looks a bit inappropriate. I think a visual (16x16) Health Meter - which might be possible to insert - would make the whole thing less confusing.
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SKELUX Can You Give Me The Links To SM64 Multiplayer 1.1 And SMSR Multiplayer 1.0 Thanks
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Hello there, I just joined. I'm gonna start making SM64 hacks very soon, starting today I hope.
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Please keep in mind (as always) that this won't affect the final game since I don't know if the shown material is even possible. I'm totally fine with the actual one!
1. How the coin counter might look like on the bottom of the screen.
2. The other picture could be an alternative visual health bar because the health shown as numbers might look a bit confusing. 
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Close enough... I guess?
My very first Artwork. :)
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Here you go:
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350 Members! Yay! To celebrate, I thought I would make something to help us reach even more people! A super cool QR code! So here it is: share it everywhere! Paint it on your house, staple it to your forehead, get a bumper sticker with it, hang it up around town; whatever you like! The QR code leads to the Super Mario Star Road DS community, so it makes it even easier to invite more people! Keep it up guys!
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I do have a idea for the game but its up to you if you want to consider it or not. you know there was that whole uproar about waluigi being in super mario 64 ds when it turned out it was fake, maybe you could include waluigi in super mario star road ds that would be awesome! im not sure if youve seen the fake evidence but waluigis boss was meant to be a massive piranha plant. i just think it would be so great to have that feature in this game because of that massive uproar about super mario 64 ds. 
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Questions:
Will there be a multiplayer for the star road ds?
Will there be any new characters?
Could we get a download link to see the progress?
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Does anybody like my SM64 Multiplayer Textures for SKELUX so far? :)
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2014-08-29
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Mario's NEW Texture for SMSR Multiplayer for SKELUX
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We'll I am definitely familiar with Star Road though, just thought of something, but I couldn't remember
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tell me if you like the idea of me doing an r4 custom backraund using +SKELUX CORE  logo and +Skelux Fan wallpaper whit all the levels
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Super Mario Galaxy - Title Theme: http://youtu.be/6VphZujN6uA

Like this one which I posted early
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random question time: what was you favorite level in star road?
and which one you hated the most(you can tell the community why)?
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What do people think about the idea of adding water to Gloomy Garden, perhaps so that the level is set in the center of a large lake surrounded by trees and scenery? I want to make Gloomy Garden darker and more eerie while also addressing the difficulty issues.
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I wonder if there'll be another retro level
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+SKELUX CORE Here is another glitch you might want to look into. I'm not sure how it happened, but the glitch made it impossible to get the star for beating Koopa The Quick.
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Frosty Fair, more like a snow circus to me.
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+SKELUX CORE Thanks for the Metal Cap Theme, it's so catchy every time I get the Metal Cap. :)
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Boss model and music are complete, coding and level model are about half complete.
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The model is a 0:35
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I've thought up a good idea for the Luigi boss. I'll probably upload another preview after I finish this level.
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Gah, I couldn't wait for us to get to 250 members.... So let's celebrate 249! For the milestone, I have made a Cydia repo where you can get Skelux themes for your iOS device! For now, there is only a Skelux Core Slider, but there will be more to come! As a side note, I may just add that if each member of this community invites just 3 people, we would have 1000 members! Think about that! The repo url is: http://cydia.myrepospace.com/SkeluxFanatic/ 
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this has nothing to do about star road DS [exept tis is to about star road but not the ds versión] but you may learn someting and allso this may be the first time you listen skelux voise
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+SKELUX CORE Do you import the old Overworld from SMSR?
Or do you edit the Overworld better?
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I'm confused how exactly will I get this on my ds?
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Here is a .mp3 version of the New Hub Music for whoever wants to listen to this epic tune.
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Skelux, how would you feel if I just correct people's grammar on all of their posts?
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I may be adding a new sub-area to Colossal Candy Clutter. The area could also secondarily serve as one of the player key levels, but I am still not completely decided on any of this, I have a list of about 20 possibilities for the new levels to be included in SMSRDS.
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does anybody whants +SKELUX CORE to take out the stars in the map some peaple thinks it makes it easer AND IT SPOILS THE STAR SOMETHIMES
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I enjoy playing the original Super Mario Star Road on Wii64 (N64 emulator for Wii), can't wait for Super Mario Star Road DS!
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Considering importing the original N64 Mario model over the SM64DS version, it might make the game feel more like original SM64 which Is what I am going for.
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Skelux, will you consider on changing the coin model in SMSRDS,? I've changed mine for my MOD.
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Here is a direct download for the SMSR Controls 0.2 for whoever wants them:
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I don't know about the rest of you, but here are some things I would like to see in SMSRDS:
Bowser Jr. as a playable character
Add the move/glitch in SMSR/SM64 that allows you to do a wall jump after long-jumping into a wall (the move is required in SMSR if you want to get every star)
I also wouldn't mind seeing a level with Yoshi's island graphics.

Who likes these ideas?
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I am unable to import models in sm64ds editor. someone can tell me how?
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+SKELUX CORE you might not know what im talking about, the new characters, I say pac man for another playable character. But its the pac man from Pac Man Party
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a horror level hidden in the gameover level or in the gloomy garden
with sreamers, a scary man who will pursue you (slenderman skin ?)
a manor, a forest....
 a room with a lot of piano,  but with only one real piano !
(the scary piano)
and without stars, because is soooo scary.
it would be great but this addition can be take a bit of time coding.

please SKELUX, do something that can be very scary :p

and this piano is eager to eat again mario!
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+BowserTheSecond lets see how this sound font could go in Star Road DS
+SKELUX CORE
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Levels that includes boss levels with cap keys should be somewhere in the game.
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a mkds course level w/ green sheel or a chaos clone of mario level ?
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well i dont know how this could come in star road but i did it, it may be more definition tan the ds can handle  but she looks perfect
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Blue toad would be cool it would. Be just like smb2 and sm3dw
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Thought it would be fun to try and remake the theme from your Mad Musical Mess preview on DS. Hope you folks enjoy it.
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Update on the changes in the controls patch so far:
*Increased force of wall-jump, also fixing Luigi infinite wall-jumps
*Enabled wall-jumping for Yoshi
*Swapped run button for walk button
*Increased walking acceleration
*All character's regular jump heights are better balanced
*Reduced height of all backflips
*Sideflips are lower but with more horizontal movement
*Increased backwards control while mid-air

All of the changes to jumps heights have been modified to more closely match the physics in the original SM64.
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I'll upload version 0.2 of the controls patch once I have finished tweaking it. Changes so far:
*Increased force of wall-jump, also fixing Luigi infinite wall-jumps
*Enabled wall-jumping for Yoshi
*Luigi's backflips are regular height
*Swapped run button for walk button
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Repeating the YouTube description:
"Rather than relying solely on my own judgement for the improved controls in SMSRDS, I thought It would be best that I hear the opinions of people who will be playing it. The purpose of the download below is to have people try out the new controls I have prepared and further modify them depending on your feedback. So, If you'd like to help, please download the testing ROM below and try it out using DeSmuME or you DS flashcard.

Download: https://www.mediafire.com/?je63e2e5z4y4tg6
If WinRAR gives you an error, use 7-Zip."

Now, if anyone has feedback or suggestions, please post here!

Version 0.1:
*Disabled run-up when holding run button and standing still
*Camera starts zoomed out
*Increased acceleration
*Faster turning
*Can side-flip from slower speeds
*Player has more mid-air control
*All players but Yoshi can wall-jump
*Luigi does not spin at the end of a backflip
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Hi Skelux! I just came here to tell you that I think you're an absolutely amazing hacker. In my opinion, you're the best SM64 hacker ever. I always get excited when I see you've uploaded a preview or whatever. I mean, honestly, your hacks look like real games! I've showed Super Mario: Star Road to many of my friends. Most of them couldn't tell it was a hack, even though I explained it to them. I can really understand that, because it actually does look like a real Nintendo-made game or maybe even better. The fact that you create your hacks completely by yourself really impresses me. I also like your sense of motivation. Most great hacks that I've seen have been abandoned or cancelled, sadly. I'm also really excited for SMSRDS and literally hyped for SMSR2. I really can't wait!
I think that was all from me.

Have a nice day/night!

~PSTP
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I decided not to post my logo sorry, but it may come soon 
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I could translate the DS version too, just tell me how to do ^^
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Here's are screenshot of Windy Wing Cap Well for whoever hasn't seen it.
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The new icon for SMSRDS.
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A screenshot of the Retro Remix Castle, along with a edited version that I did that got rid of the text and was brighter. I wanted to do the bottom screen as well, but it proved to be to difficult. 
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2014-05-28
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+SKELUX CORE I thing I got a new level for ya, "Pipe Panic."
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just polishing up on my artistic skills
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+SKELUX maybe in the distant future you could do some super mario galaxy hacking and maybe bring back dead projects like this one
https://www.youtube.com/watch?v=Pqef07U0LNs
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More Textures Updated for the SM64 Multiplayer Texture Pack Update ;) +SKELUX +Polar Hacker
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8/24/18
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Did you know this hack rom?
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Is there any SMSW discord link which is still relevant?
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Preview of Time Attack!
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What is this second arc exactly? Is it like the influence Odyssey had? with all the new features?

PS when will we get a preview about the wardrobe feature
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Are all the old levels going to be in the same places? because I like where they were
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Will there be replica stars still? And if so will there be new ones?
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Will the second arc really be tear jerking? I mean like would it make you teary eyed? Because if what you said is true, SMSW will be the best rom ever!
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Soooooo the release date changed on the fandom wiki. Originally it said it would be released early 2018 and now it says early 2019. I know people have been waiting a decade but its still such a bummer regardless. I can't help but think there has to be at least one person out there who was hyped waiting for this and has since passed away. Heres hoping were all alive by the time this is released😂
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Please tell me anything about the caps or new power ups such as the gold flower because this stuff sounds cool
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I have a few questions....

1: Is Yoshi not going to be playable? It says that he'll be rideable but not playable on the wiki page. And who will replace him?
2: Will the Gold Flower give the ability to walk underwater, and will you not be able to take damage?
3: How will unlocking the powerups work? Will they still be locked behind switches that you have to press first, and if so, are the locations being changed? Because I recall that Mario's hat replaces the metal cap switch from this picture: https://vignette.wikia.nocookie.net/mario64hacks/images/a/ac/Cavecap.png/revision/latest?cb=20170226135129
4: How close is the game to completion, +SKELUX???
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Will The Gold Flower make you invincible like the Metal Wario or will it behave like it would in NSMB2?
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Hi, SKELUX. :-) I am sure that you are aware of the problem with the use of Mario's holiday on DS flashcards. Will Super Mario Star World give us the same problem? If so, then what kind of flashcards would you suggest?
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Excuse me, but can anyone show me how to get Mario’s holiday on R4 gold pro? Thanks!
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Quick question, would the 3DS's circle pad thing work in SMSW like any other 3d games? Also, would it support other 3ds-exclusive buttons? I know it's not a 3ds rom hack but I'm just wondering.
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Okay, so I'm getting the Boo star in the carnival world, but apparently I ground pounded Big Boo so much it flipped his model inside out. He just kept getting smaller and smaller until he hit negative size. ???
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I seem to be missing one star from the Hub world (or the Wing Cap level).

I have finally gotten on the roof, got the numbered coin star and also the running one (where you run around the perimeter of the HUB world, I got the hidden star in the invisible box, the star in the small area under the hub world (the one that's blocked off by boxes and you have to ground pound a certain area in the garden), I got the one with the treasure chest (I can't remember any more).

For the wing cap level, I got the numbered star (the one where it plays a little jingle in five different areas), the red coin star and the star on a star.

Is there any more in the HUB world or Wing Cap level? I have 25 stars currently.
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Hey here,
I have a problem...
I'm trying to launch Mario's Holiday with TWLoader, but I have a black screen and the game won't load...
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Hey Skulex! I can’t brlive I haven’t heard of this yet! Really excited! Two questions: 1. Is there a planned release date and 2. Will this work on an R4 card?
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Can somebody help me with the star in the hub behind the crates, under the little platform with coins? Crates have been added in one of the latest revisions to cover the hole with the star inside, so I can't get it jumping anymore, I just fall and die. Any tips?
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Hey, Skelux... I'm an amateur song composer I guess you could say, and was wondering if you would like to use any of my material? In the comments are some concepts I've come up with for Star World. If interested please email me at daniel.joe.cruzii@gmail.com




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I need help in getting some stars. The 6th and 7th on Frosty Fair, the one inside the pool at the hub (for some reason only Mario can use the power up, the others can't grab the flower), and the 2 stars inside the Skelux painting (not the red coins one).
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How do you get the seventh star in Bob omb cruiser
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Does any one have any tips on the hundred coin star in Frosty Fair? It's kinda tough because I'm using Yoshi to do it and Yoshi can't pound the Boos( It crashes the game when Yoshi does it), so there goes 10 coins I can't get.
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The Joystick Controls Patch made my cursor disappear! Help!
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Why is this error in 3ds? it's the demo
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Oh my God ..
My R4 say : corrupted Ds file.
Give me the unzipped file .
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+SKELUX

Quick question:
Will you include Test Levels?
Like the Test Double Cherry one?
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Skelux quick question

Will SMSW have the multiplayer of SM64DS?
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I've decided to create a Discord group focused on my own work so I can engage with fans, and also discuss possible ideas and contributions. As I'm constantly looking to up-scale, I've also created the 'Contributor' role, as I would be interested in employing those with good ideas and skills we could work together with.
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As a promotion and reward for everyone's support, I was thinking of releasing a short SMSW demo at 50,000 YouTube subscribers. This could act similar to Patreon goals, with other rewards for bigger milestones.
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Will I be able to play it on my laptop with an emulator ?
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I'm curious about one thing... Skelux said that
"Some levels are deliberately excluded from this total"

And it means that there is more than 45 "itens"
May i ask if those "itens" that our eyes can't see for now are already done, and only the main course of the development remains for the release.

I can't wait...
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Appearance of two new power up collectibles, no more 'Power Flowers' and other poor design choices.
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We reached 2000 members everybody! Congrats! Hype has never been larger for Super Mario Star World!
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Where do I get this game at I been dying to play it forever
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+SKELUX For some reason on SMSR Multiplayer 1.2.1 every enemy kills mario and luigi in 1 hit. Any solution
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I personally feel that the normal Touch mode in SMSW/SM64DS should be removed and replaced with the SM64DS default control scheme in addition to the SMSW control scheme in the final Star World.
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Third hub area is done, it's the level I was streaming.

Hub (+Ending): 3/5
Main Levels: 15/15
Main Level Sub-Areas: 4/4
Cap-Collect Levels: 3/3
Character Key Levels/Battles: 2/5
Boss Key Levels/Battles: 6/6
Original Side Levels (+Purgatory): 3/4
New Side Levels: 2/3
Total: 38/45
Requiring Remastering: 1 Remaining
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A look at the amazing new hub world in SMSW! Looks incredible! I personally love the little details, such as the different worlds off in the distance. Great work +SKELUX! Looking forward to the final release! 😃
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I'm planning to upgrade SM64 Multi into Smash Bros. 3D, thoughts?
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89%
Sounds great!
11%
Maybe something else
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Nothing much to look at yet, but I've started setting up the code for Super Smash Bros. 3D. I managed to make SM64 Multi compatible with importer 2.0, does anyone think I should bother releasing it?
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Origami64 now has its own /r/place clone, you can try it out here: http://origami64.net/place.php

Left or right click to place a pixel, left or right click the color boxes to change your primary and secondary colors. Hover over a pixel to see who placed it. I'll be making a video of this soon, but I encourage you all to give it a go! (Note: you need to be logged into Origami64)
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Thank you, Skelux! I'm only here to give you a warm thanks... The ultimate homage is on the way!
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Don't cheat :o)
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what is this level in the control test 0.6?
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Except for the music and some object coding, the first two hub areas are complete. After I get some smaller tasks done I'll work on the third section.

Hub (+Ending): 2/5
Main Levels: 15/15
Main Level Sub-Areas: 4/4
Cap-Collect Levels: 3/3
Character Key Levels/Battles: 2/5
Boss Key Levels/Battles: 6/6
Original Side Levels (+Purgatory): 3/4
New Side Levels: 2/3
Total: 37/45
Requiring Remastering: 1 Remaining
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Recent video got striked only because Brimir 1105 (+possibly others) reported it, Sony had already monetized the video and accepted it. Don't be idiots on my harmless meme videos, I' m processing an appeal now.
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will you be able to play SMSW on a 3ds/ds?
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Sorry for bothering, but do you think a version of the control hack that's more faithful to the original game could be made? One that allows you to use the Joystick tool, which you can't do with the vanilla game, but still keeps Luigi's Spinning Backflip and doesn't give Luigi and Wario wallkicks, stuff like that. If you make a version like that, I think you'd make the DEFINITIVE way to play 64 DS, hands down, since we wouldn't need to worry about how faithful some of the control changes are to what the level designers were expecting the player to have.
I also noticed that you can't Backflip/Sideflip up this part in Whomp's Fortress in the Control Hack (without a Wall Jump if you're using the Sideflip), while in the original Mario 64 and Mario 64 DS, you could pull it off. Not sure if this is a geometry difference between the original and remake, where this wall is just taller in the DS and you changed it because your stage imports will be more accurate, but I thought it'd be important to note.
Edit: Actually, I did manage to pull it off, but it was VERY precise to get up there without a wallkick or climbing up the ledge. Way stricter than it is in the original games.
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Can you show me how to Import Levels?
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+SKELUX​ Hey Skelux just wanted to ask if there was still plans on taking out a character and adding a new one, or adding a 5th character to SMSW
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The pause menu shows your total coin record now.
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Hello Star Road Community, i apologize if I'm writing this in the wrong section of this community page, but i have a question about the compatibility of this game once its released. Will this game be tested to work on a Cyclo DS Evolution Flash Card? I have tried to run other rom hacks on this card but they all fail to load and just show a white screen. I would like to know just in case i need to invest in a newer DS Flashcard to play this game.

By the way, SMSRDS looks amazing so far!
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Super Mario 64 Multiplayer 1.4 release date? Just wondering because I would love to play it with me family!
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Also, I know this was probably already said, but when is it planned to be released? :)
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SM64DS Multiplayer is released! Download here: http://origami64.net/showthread.php?tid=760
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For anyone wondering, I'll be focusing more on swapping in new enemy/object behaviors when the game is closer to completion, for now I am mainly including vanilla SM64DS objects and enemies as placeholders.
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Just so we're clear: Star WORLD will have levels that are DIFFERENT from Star Road and be completely different and only be a port in the way that it is using SM64DS instead of SM64?
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Another new side level is complete, I'll likely make a video of it tomorrow.

Hub (+Ending): 0/5
Main Levels: 15/15
Main Level Sub-Areas: 3/4
Cap-Collect Levels: 3/3
Character Key Levels/Battles: 2/5
Boss Key Levels/Battles: 6/6
Original Side Levels (+Purgatory): 3/4
New Side Levels: 2/3
Total: 34/45
Requiring Remastering: 2 Remaining
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Will Star World work on a Nintendo DS
If it is please tell me how
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So while I was trying out the SMSRDS controls test v0.5 this thought just randomly popped up in my head, what if all characters were able to wall jump(which now they can) but Mario is the only one that can slide down a wall then wall jump? And I guess to make it more rewarding for frame perfect timing if you wall jump immediately off of a wall instead of sliding then jumping Mario gains more hight and distance.
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Fatal Flame Falls is complete, this means all main levels are complete (excluding those that need to be remastered, Candy Clutter also needs a new sub-area). Of the original SMSR levels, only the hub areas and hidden palace still need to be ported.

Also going to raise another idea I had - this project could be called Super Mario Star World, and depending on what people want I could make the sequel Super Mario Star World 2 also on the DS, and let the original idea of Star Road 2 die in peace (or use the assets in a mini SM64 hack). Calling it Star Road DS, too many people think it is a direct port - it contains far more changes than there were between SM64 and SM64DS. This name is also fitting, since 'Star Road' is the path to 'Star World' in SMW.

Hub (+Ending): 0/5
Main Levels: 15/15
Main Level Sub-Areas: 3/4
Cap-Collect Levels: 3/3
Character Key Levels/Battles: 2/5
Boss Key Levels/Battles: 6/6
Original Side Levels (+Purgatory): 3/4
New Side Levels: 1/3
Total: 33/45
Requiring Remastering: 4 Remaining
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Yo +SKELUX​ is there some way that you could be able to make Mario & Luigi's Hands change when they swim or get a star in this mod? #SuperMario64Multiplayer
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How Will You Sell It? Will It Cost Or Free Order On Like Ebay Or Amazon?
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I Was Going To Ask If Its Emulator Or Cartridge But Its Obvious That It Needs Emulator As Its Not Like You Will Literly Call Nintendo To Publish It On To There Right? \("/)/
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Since I Like Nathanial Bandy#BigHouseWorld xD
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Hey guys here is my New YouTube banner, care to tell me what you all think (This was completely by my self BTW and all from Pixels IT TOOK FOREVER)
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If I do make 4-player SM64, SM64 Multiplayer 1.4 is a rather fitting title coincidentally.
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Hey everyone. I have another question to all of you, but this time it involves the SM64 Editor/Level Importer.
I'm trying to make a character mod with Mario carrying F.L.U.D.D on his back.
At first everything works fine: I make an OBJ file of the F.L.U.D.D model, I run SM64 Editor 2.0.4, I go to "Custom Importer" and select the file "Mario-Bottom" and click on "Import Model".
But then, I receive this message: "Maximum model size exceeded. Try reducing the number of textures." Does anybody know how to exactly fix that problem?
A reply would help a lot :)
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A minor multiplayer hack for Paper Mario, code/download in video description.
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I've finished revamping Creepy Coast Cave and Puzzling Passage. I'm now working on Melting Snow Peaks. These levels were already ticked off the main level count, but are not up to the standard of more recent levels and need to be re-modeled.
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This may be a stupid question but does this game have more of a big story like an RPG kinda idea, or is it like a typical mario game
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I got carried away redesigning the interior sub-area of Starlight Runway and adding in a bunch of cool new things, including these clone boxes which can be used for puzzles. Starlight Runway interior and exterior are complete aside from details like lighting, collision and music, which I will finish off tonight. Would anyone think it is a good idea to show off a video of the clone puzzle?
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I decided to record something a little out of the ordinary, enjoy!
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Honestly, I'm still kind of leaning on the idea of renaming this to Star Road 2. I think It would attract the attention of more people, who would otherwise think it were just a direct port - this game contains quite a lot of new levels, and the ported levels are heavily modified in many cases. Also, some people will be put-off by the fact it's a DS title, or remember the crappo controls in SM64DS.

It is also kind of clever for the current Star Road 2 to be Star Road 3(DS). As for the N64 levels, I am undecided, maybe I'll use them in a spinoff.
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Would like people's thoughts - do my videos contain too many intrusive ads, or are people undisturbed by these?
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votes visible to Public
98%
Fine the way they are
2%
Too many ads
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A new Star Road DS preview, and a new controls patch: http://www.mediafire.com/file/iaskdb3g97ojffb/SMSRDS+Controls+Test+v0.6.zip
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OMG found a coin duping glitch in SMSRDS check it out https://www.youtube.com/watch?v=km5ijrE_hiA
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New Character Poll

WARNING: Long Post but it would be extremely nice if you read the post as I made some interesting points about characters.

NOTE: That doesn't mean he will put them in but these are the characters he may very likely choose and be suitable choices.
He may add a 5th character too since 1-2 characters are very likely on the poll.

So I decided to make a poll of what character would you love to see playable in Super Mario Star Road DS here is some info I need to say below. Skelux is considering to replace Yoshi and/or Wario in the game though by his later posts it seems he maybe getting rid of Wario by the looks of the demands in the comments since has special plans with Yoshi in this game. This is what he considered https://plus.google.com/117867257342370494305/posts/YoQABQnaFmb?sfc=true

Why Peach? As Skelux said in the link I posted in his the Princess was never captured in Star Road 64 to begin with the way it never seemed at first. It's like how Yoshi appeared on top of the castle in the original Super Mario 64 but ended up playable in he beginning of SM64DS (In Star Road DS Yoshi is a unlockable now)
Peach could whack enemies with her parasol at enemies being her punch instead and she can also float with her parasol but a bit slower but more so similar to her float from SMB2 and Super Paper Mario a little bit more forward then Luigi's Scuttle Jump, maybe too the wind that originally pushed you up could work for Peach only due to her parasol. Her hair should be in a ponytail like the original game to make her more unique. Since Wario is gone she could turn into Pink Gold Peach as her Metal form since Luigi is still in the game (insert hate joke here)
Skelux one time made various characters playable including Peach though it's module is odd with funky animations it could be possible to be fixed. https://youtu.be/rdeD0F3KGbs?t=48s

For Rosalina? Well she is associated with stars in the some games so she would very well fit in the game and has potential too since it's like that. However this would be interesting since she was in none of the DS games since she debuted in a Wii in 2007 (Which is Super Mario Galaxy). . She could Star Spin like how Mario & Luigi did it in Super Mario Galaxy 1 & 2 and how Rosalina did it in Super Mario 3D World both in the Air and on ground to spin at enemies and get an extra jump for farther distances even if the long jump is needed too. Like Wario since he was no where in SM64DS it's possible to add her in very likely a custom module will be needed this time. Rosalina's actual hair can stay the same.

Bowser Jr

For the "Prince Koopa Junior" (He may of said Baby Bowser but I think he most likely meant Bowser Jr since fans gets commonly confused to Bowser's past and Koopa Kid) it was something unique commentors mentioned in the same post. Bowser Jr did join the Mario characters in Mario Party Island Tour (I know it's a bad game don't flame me for that). But Like how Baby Bowser joined you in Yoshi's Island DS yet was a villain in some other games. due to his speed in the games he could be the fastest, Additionally it would make the characters very unique if he was added in the game.

Here are some characters that wouldn't likely be possible for following reasons.

Toad: Well I know some people wanted Toad in the game even since he is very main stream but it would be sorta odd to have him in the game I see why Nintendo added Yoshi instead of him because Super Mario 64/DS is more like a realistic game such as strength, not able to breath underwater and falling too high off a cliff, etc. sure he can make him blue to make him different from the NPC versions but for one if Skelux chose Peach and Rosalina it would make the roster way too similar to Super Mario 3D World. I know Toad is Strong and a good runner but a bad jumper in SMB2 and SM3DW but SM3DW was combined with the 2D games but realistically he wouldn't be that fast and strong due to his stubby legs and Wario has stubby legs and is slow at running and is fat so he has poor jumping but he has muscles so that is why he is strong. But Wario can jump and run nicely in the 2d and spin off games. So Toad would be rather a bad choice.

Waluigi: It would make no sense for him to be in if Wario is gone.

Daisy: She would be a bit too much of a Peach clone more then Rosalina. and what stuff would she even do?

DK & Diddy: Not very suitable in this game and making Diddy be able to use the poles only is just pointless (no offence). There better off in there series


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votes visible to Public
Poll option image
17%
Peach
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52%
Rosalina
Poll option image
31%
Bowser Jr
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I know there's a lot of good SM64 Covers of other Video Game Songs, and some anime. Just wondering if anyone knows of a way to get MP3 Copies of the Music From Star Road, or in general. (I know some of the Community Websites have a bunch of Music posted, but not in Mp3 Form) Really like the Music From Mad Musical Mess, which I know is originally from Rayman.
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A new video which may be of interest.
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After seeing the new level act screen and seeing how Skelux may include alternative Yoshi's https://plus.google.com/117867257342370494305/posts/fBBYs9rE3w6?sfc=true What if you select Yoshi and then takes you to another menu where you can select Red, Blue, or Yellow Yoshis to play as. you can click the arrow to go back to the original character menu. The screenshot is a fake edit off of his original one the main claims goes to Skelux. After all it fits the "Star Road " theme since colored Yoshi's are found there and the abilities are kind a based on those Yoshi's too from Super Mario World. Colored Eggs after they lay them?

Red can have a spitting fire breath from an enemy it spits out. (It can still lay Eggs and there are Red Koopas that the Yoshi can breath fire off of)

Blue can breath underwater forever. (There is a Wing Feather that can become Winged Yoshi if he touches a Wing Feather and all characters can use it too)

Yellow can not damage itself from falling high.
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If it all possible, could I ask someone to make me a wii wad of Rocket: Robot on Wheels? I don't have a computer that can run exe files, but I can provide the rom and another rom to patch it over if someone can do it for me. Thank you in advance
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Can someone give me some tips to get up the super steep slope of stars on the first mission of Starlight Runway? I did it like last year, but I can not for the life of me remember how to do it
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SM64 Editor 2.0.6 is up with a couple of bug fixes.
SM64 Editor 2.0.6
SM64 Editor 2.0.6
origami64.net
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Ready for the Next Challenge.
Bring it on Skelux.
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Vivian Land is released! You can find the download links here: http://origami64.net/showthread.php?tid=593 I've also made a few updates to my Patreon page, found here: https://www.patreon.com/skelux
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Something else which may be of interest. Vivian Land is almost complete, by the way. Just making the world map and possibly a bonus level.
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I've been playing through the original Star Road in my spare time, and I forgot just how good the Retro Remix Castle looks. It's kinda jarring when you first see it, but as a 3d remake of a level from SMW, it was very faithful, and I always enjoy playing it. I hope +SKELUX can make it look just as good, if not better with DS graphics.
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Paper Mario Multiplayer is now an official goal on my Patreon page!
https://www.patreon.com/skelux
Now I need some help deciding whether the next goal will be one of the Star Road spinoff ideas, or an SM64 Multiplayer update.

The SMSR1 update would contain extra levels, updated level designs (probably using SMSRDS models) and bug fixes. I dropped support for SMSR1 a long time ago, but I don't mind picking it up again if there's enough demand.

SMSR: Lost Levels (or whatever the name ends up being, SMSR 1.5? I don't know) would be a SM64 hack containing a few SMSR-esque levels, probably somewhere around short to medium length.

I'd be likely to include Sound-Step Seas in either of these options.

If you'd prefer SM64 Multiplayer updates (whether it's 4-player, splitscreen or both) to take priority over the other options, I've included it on this list.
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votes visible to Public
26%
SMSR1 Update, more levels+improvements
45%
SMSR: Lost Levels (N64)
30%
Prefer SM64 Multiplayer updates
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Here's a narrowed-down poll regarding which new goals people would like me to launch on Patreon. The most-voted option won't certainly be the one I go with, but will influence my decision to a large degree.

This time I've split up the 4-player and splitscreen options in case I find that either task is too big to be lumped in with the other into one single update.

For those asking, Paper Mario Multiplayer would involve player 2being able to control the partner in-battle and in the overworld. I'd also probably think up some extra features to make it interesting like separate EXP for player 2 or being able to fight each other.

The Super Mario Star Road spinoff would contain a few simple Star-Road-1-like levels in an SM64 hack, maybe with just some minor coding, since I'm well and truly sick of SM64's ASM after writing hundreds of lines for SM64 Multiplayer. I'd run another poll to help decide on a name for this hack. This won't be a full-length hack, I'll decide on the actual length if this option gets voted up.

https://www.patreon.com/skelux
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votes visible to Public
37%
Paper Mario Multiplayer
22%
'Super Mario Star Road' spinoff (SM64)
12%
SM64 Level Generator
14%
SM64 Multiplayer (4-player)
15%
SM64 Multiplayer (Split-screen)
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I've figured out how to change tile behaviors in SML2, so I'm all set for making the rest of the game. I am considering limiting this game to 7 (higher quality) levels in order to minimize the time it takes.
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So what's after SMSRDS and SMSR2?
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Off topic but if Skellux does the next big multiplayer mod it has to be Banjo Kazooie
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I've been looking at some of my old projects - I'm still pretty enthusiastic about the idea of making LOZII 3D, If I'm able to secure enough time for development. I already made a handful of the models a couple of years ago, actually.
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The first Patreon goal's task is complete, alternative control schemes in SMSRDS! I'll now be focusing on Star Road 2 exclusively until the next preview, as per the requirements of the second goal which we remarkably reached after just three days! I've also added a new goal at the $300 mark which you may be interested in checking out, as well as all the rewards you'll receive for pledging: https://www.patreon.com/skelux
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We've reached the second goal! I am blown away by everyone's support so far, you have my thanks. By reaching this goal, I'll now be working on Star Road 2 exclusively until the next preview is out, so stay tuned! Although, I am thinking I should first complete the requirements of the first goal so I can create the videos in order, I was caught off-guard by the speed at which we reached these goals! Check here for details on the next major goal, and special patron-only updates (plus demos each month!): https://www.patreon.com/skelux

On a side note, SM64 Editor 2.0.5 is up with a couple of bug fixes: http://origami64.net/showthread.php?tid=39
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I just had an idea that I think would be pretty neat. Why not make the d-pad a camera pan like the C-buttons on the N64? Unless that was already a feature and I'm just not remembering.
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Skelux, outstanding work so far. I'm really excited to see how this all turns out, keep up the great work. I also really like how you usually use songs from other games for your level music, but can we expect any other original soundtracks? As a question of curiosity, it doesn't matter to me because I like both ^^'
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I'm playing around to see if there's any possibility of hacking SM64DS multiplayer, and I had completely forgotten there was already a red yoshi in the game (player 2). Very interesting, because they don't have any character ID allocated
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The current character select screen.
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Yoshi has ascended to the next plane of existence
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I've heard that the controls in SM64DS differ than those in The Original, Are you re configuring the levels too compensate for the mechanics or will you redo the movement physics to match the N64 version?
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Quick connectivity test - is everyone here able to connect to http://origami64.net/ ?
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votes visible to Public
97%
Yes
3%
No (please explain what happens below)
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Here's a sample of the updated SMSRDS music.
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Here are some high quality games I made many years ago: http://origami64.net/games.php
Origami64 - Games
Origami64 - Games
origami64.net
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How's it going guys?  I'm super excited for Star Road DS, so to celebrate I made a review of the original Star Road!  Tell me what you think!
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patch it quick...
this is the 0.0.3 Beta. not he actual game
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skelux enlighten us with this OOL https://www.youtube.com/watch?v=weHo-_JvP9c
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Whatever happened with this?
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Please put waluigi in smsr ds
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Anyone else tried Pokemon Go today?
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Will you update the N64 version with the extra content (or make a different rom) so that those of us who can't play it on a DS can play the extra stuff?
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Hey guys! I made another Multiplayer Mod Pack!
This time we have 2 Wii Wads who let you play as Cjes' Luigi in Supar Mario 64 Multiplayer, 2 simple text edits that make NPC's talk to both Mario and Luigi and a Color Patch giving Mario and Luigi the accurate Super Mario Star Road palettes! As alway, if you find any glitches, make sure to tell me. Have fun playing!
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Hey, I don't know if that's the proper place to post something like this, but I couldn't find another community to post it in. I'm the French translator of SMSR. I looked back at what I did and I realised it was kinda bad. I mean, I did the translation when I was 12 years old, it was mostly basic English and I did not fully understand some dialogues. But I've come up with a totally redone translation, completely accurate this time. Skelux, if you see this, I would like you to push an update for the French version of SMSR, tell me where to send the file. (I tried on the email adress we used to discuss the first version on and Gmail tells me it does not exist so well I can't email you)
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It's been done!
After countless hours of transfering data with a hexeditor, I finally imported Cjes' Luigi model into Super Mario 64 / Star Road Multiplayer. I hope you enjoy! :)
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How are things going so far?
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Has anyone ever discovered this before? +SKELUX CORE I noticed this after fooling around in the Star Road HUB world. It's a reference to Super Mario World's Star Road. This is exactly why I love SMSR: I have played this game for years and still I discover new things. Thanks +SKELUX CORE for your amazing work!
PhotoPhotoPhotoPhotoPhoto
2016-04-07
5 Photos - View album
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The Origami64 Default theme, Star Way theme, and Gameboy themes have all been updated. Feel free share your opinion here: http://origami64.net/showthread.php?tid=378
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2016-04-05
3 Photos - View album
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What is your favorite level of super mario star road?
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Hey Skelux can you release a Wii Wad download for Super Mario Star Road and the multiplayer.
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Having recently fixed the SM64 Multiplayer download link, I'd like to ask, is there any more maintenance people would like me to perform or common questions you'd like answered?
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Is there another website where your posting your progress or just this page?
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somebody wants to play smsr multiplayer (n64) on hamachi?
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Vote for who you want to see in SMSRDS! Enjoy :)
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votes visible to Public
Poll option image
74%
Waluigi
74%
Poll option image
26%
Toad
26%
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Hey guys I've been playing the original Star Road on and off for about a year and a half. I just beat Bowser and got the star after talking to Peach. My star total now is 118. I know I'm missing 3 stars (plus the star replicas) and i don't even know where to begin to look. I got all 6 stars and the 100 coin star in all the main levels. I also have 13 secret stars. I'm assuming what I'm missing is secret stars. Any help to point me in the right would be appreciated. Thanks.
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The voting has finished, and Rosalina is the winner for last weeks round! This week is Bowser Jr. and Toad. Pick the one you want to see! Have fun!
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votes visible to Public
Poll option image
61%
Bowser Jr.
61%
Poll option image
39%
Toad
39%
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Hey People :D Check out my own Origami64 Account :D
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Okay, there has been much talk about a 5th playable character in SMSRDS. I thought to get the ball rolling on it, we could do some polls on some candidates to eventually get to one, which could help Skelux greatly. This week will be Vivian and Waluigi. Select the one you would like to see in SMSRDS! Have fun!
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votes visible to Public
Poll option image
34%
Vivian
34%
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66%
Waluigi
66%
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I wonder... is Vivian still a thing? :D
And more interesting: What strenghts and weaknesses would she have?
Original post:  https://plus.google.com/communities/104070633497121944458/s/vivian
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+SKELUX CORE​​​ +Q U A S M O K​​​ +ishmael205​​ +Polar Hacker​ My exact thoughts for the Next Version of SM64 Multiplayer 😁 This has to happen!!! P.S. this is a Fan picture I made :)
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+SKELUX CORE​ what do u think? :)
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1/2/16
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+SKELUX CORE​ I'm so excited for SMSRDS :) when will the next Preview come? :3
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Something just came to my mind. A lot of people keep saying that Star Road is the best SM64 Mod...
but why? What do you think?
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Does the engine leak star in Bob-Omb Battle Factory crash for anyone?
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Ok so it looks like Mad Musical Mess crashes for some reason now, I'll have 1.2.1 up shortly.
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SMSR Multiplayer 1.2 and SM64 Multiplayer 1.3.1 are released!
See here for download links: http://origami64.net/showthread.php?tid=41
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I've added an animation to the clouds on http://origami64.net/, does this cause any slow down or other issues for anyone?
Origami64
Origami64
origami64.net
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Are there any places where koopa shells crash in SM64 multi?
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You had mentioned in a youtube comment that there will be one more super mario star road 2 preview before the release of super mario star road ds. Is this still true?
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Can someone explain exactly how hard mode changes star road?
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Do you have a general date in mind for the completion of star road? Are you expecting 2015 or 2016?
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BTW Everyone my Polls End on Monday to Start My New Schedule! So make sure to vote!
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another error please someone help me out i unzipped the rom
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Thanks to Origami64's coder, Shygoo, we now have a handy little counter which shows how many users are currently in our chat room.
http://origami64.net/irc.php
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Origami64's newest staff member, Shygoo, has created a theme for us!
Enjoy your new Overalls-themed forum.
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How many stars is this projected to have?
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The Origami64 'Gameboy' theme is updated with new graphics!

Change your forum theme by clicking 'Settings' near the top left of the window, then 'Edit Options' in the left pane.

More updates will be coming to Origami64 and my ROM hacking projects soon.

http://origami64.net/
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Origami64 has a new 'Gameboy' theme!
Change your forum theme by clicking 'Settings' near the top left of the window, then 'Edit Options' in the left pane.
http://origami64.net/
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How are people getting Star Road DS? I want it so bad so I can play it on DS with R4i flashcard. I need the ROM one but I can't find it. Help?
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Is there a version of Project64k which saves now? Could someone link it?
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After hacking my wii and instaling homebrew channel i instaled wii64 whit star road but it is extreamly slow is there a better emulator or a way to speed it up?
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not sure if anyone can do this for me but if you can I would appreciate it.
Can you put this Custom track into MKDS for me? Then send me the Rom after?

Download linkhttp://store.dshack.org/index.php?/file/131-gcn-rainbow-road-demo-version/
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Hey Skellux, Do you make all the remixed music for the game by yourself? If not can you tell me where to find it and if its possible for you to share a soundtrack for the game?
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I've made a cool little tweak which I think would look great if anyone wants to use it in a hack. Sorry for the background noise, I was getting a little excited over recording a video for the first time in a few months.
See here for details on applying this patch: http://origami64.net/showthread.php?tid=228
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+SKELUX CORE From a design aspect, you should make it possible to fall off the edge in Starlight Runway. It's a small detail, but it will improve the overall feeling of the level. I think you should get rid of most of the terrain around the edge of the level (Which is pretty glitchy anyways). My reasoning for this is that every level after Wet Dry World in the original game you can fall off the edge in, which was intentional to put the player on edge. Matthewmatosis provides a very good explanation for this in his review of SM64 (Which is a really good review everyone should check out if they're interested in SM64 hacking) and I think this would be a very good improvement. 
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2015-08-09
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Hey +SKELUX CORE , I have a few questions about this game. First off, are you going to turn the not very important SM64DS multiplayer function into a full on multiplayer mod for SMSRDS? And are you going to need people to test the game? I have an R4 card that is in perfect condition, I just need to get it back from my cousin, since I lent it to him, but once I do, I can test the game. And are you going to post a walkthrough anywhere for the new stars? I am not the brightest puppy in the world, so without a guide, I won't be able to beat the game. Thank you for trying your absolute hardest to make this game, and everything else you do for the gaming community. I always find joy whenever playing your games, and I look forward to more in the future
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Just completed the game today, and I'm really excited for the DS version!
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Origami64 now has badges users can collect to mark their achievements! You can find a list of current badges here: http://origami64.net/showthread.php?tid=202
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'Yo, if you need me to test the game on real hardware via an R4, I can do that. Sadly, only on a Fat DS with a R4 version 1.4.1. No real-time events either as my R4 kind of hates being in the present and I have to set the date back to like 2004 to make it work.

But yes, I can test the game on a DS.
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Do you accept donations?
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Are you excited for Super Mario Star Road DS?
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votes visible to Public
91%
Yes
9%
No
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Main Levels Complete, 11/15
Side Levels Complete, 11/15
New Levels Complete, 3/>8

The port of Sandy Slide Secret is complete! It's been quite some time since the last preview, so I am considering creating a new video in the near future. Alternatively, I might release a 1-level minihack.

Check my post in the official development thread for more details and another image: http://origami64.net/showthread.php?tid=107&pid=1214#pid1214
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hey skelux can i give you some of my ideas because i really want to contribute in this games even a small contribute
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Hey, +SKELUX CORE , do you have a rough date on when this is going to be available to download? I am super hyped, having just 100%ed the original, and I can't wait for the DS version, since Luigi will be in it! Go Luigi!
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Hey Skelux is there any way you could share a link to download SM64 Multiplayer 1.3 [Wii WAD]
The link on your video no longer works
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haha I just noticed this group is the 4th result when you search "Mario" in communities, I guess Google+ still hasn't really gained much momentum for most people.
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Main Levels Complete, 11/15
Side Levels Complete, 10/15
New Levels Complete, 3/>8

Large Leaf Forest is complete, here's a fairly unrevealing screenshot of the new sub-area.

Remember you can check out the official forum thread for more updates: http://origami64.net/showthread.php?tid=107
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I would just like to thank everyone for being so active in this community. Keep it up!
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Alright, I'm trying to play Another Super Mario 3D, a SM64DS rom hack. I have a clean rom of the vanilla game and DeSemuMe, and I'm patching it with xdelta...but it doesn't work. I'm following the exact steps, but it's not working! Could someone help, or just send me a patched version of the ROM?
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5/8/15
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"well every one is doing box arts but im gonna do a teaser" said my head
and it ended un like... this.... its a masterpise
im very happy whit how things turned out... what do you guys think?
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Hey Everyone! It's been awhile since i was active on the community so i've been wondering 2 things. 1: Any confirmed new playable characters? and 2: Any plans for a Demo version of the game to be released?
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I just got the R4i Gold 3DS yesterday, and I have a major problem. The card doesn't stay in my New 3DS XL. It doesn't click in place, does anyone know why this is?
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Is version 1.2 WAD and/or ROM of Sm64 Multiplayer still available?  Trying to do multiplayer speedruns and the 'smooth camera' on Bowser levels is troublesome.
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we are 800 yey!!!!
there is a 52- 53% done so if speed dosnt encreese  (in the growth of this community) (i hope it encresess) we would be 1600 peaple in here so call your Friends to join and spread the Word lets see if we can be  more than 1000 by the end of  april
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Main Levels Complete, 10/15
Side Levels Complete, 9/15
New Levels Complete, 3/>8

One of the new levels is complete!
Here's a little peek at the beginning of the level, does it seem vaguely familiar to anyone?

Also, for those who missed it, origami64.net now has a SM64DS section! You can follow this link to check it out, including the SMSRDS development thread: http://origami64.net/forumdisplay.php?fid=17
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origami64.net now has a Super Mario 64 DS section!
You'll also find a SMSRDS thread for tracking of development. Updates will continue on G+, but note that the forum makes it easier to find any posts you may have missed.

Check it out by following the link below:

http://origami64.net/forumdisplay.php?fid=17
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skelux did you know that pewdiepie played sm64 multiplayer?
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F.L.U.D.D. in SM64DS with Hover, Rocket and Turbo Nozzles: https://youtu.be/tWCdWSCwikY

+SKELUX CORE ​​ How does your controller script work? This is a little wierd since its technically 30 degree angles when u turn (Dpad DS) Also the water should probly go down a little faster...
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Main Levels Complete, 10/15
Side Levels Complete, 9/15
New Levels Complete, 2/>8

First Boss is complete, its accompanying level has also been revamped.

Controls patch now provides full support of Joysticks for PC users, version 0.3 will be released some time in the near future.

If there is enough interest, I'll consider adding a SM64DS section to http://origami64.net/
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so im working beetwin 3 fun proyects (thats sounds afully famillar)
one has to do about hacking
another one has to do whit star road
and the last one has NOTHING to do whit hacking or SMSR
which one should i start first?
also tell me if you whant to know more details but it will be a lot of reading
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Main Levels Complete, 10/15
Side Levels Complete, 8/15
New Levels Complete, 2/>8

The third boss course is complete, excluding the boss itself.
I'll be focusing on game play tweaks and bug fixes a lot before working on the next level.

Additionally, for those interested, I am planning to create a video response to many of the questions posted in this thread. I'll be uploading it some time after a substantial number of questions have accumulated. Offtopic/ridiculous posts encouraged!

http://origami64.net/showthread.php?tid=98
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The usefulness of each character is very unbalanced, there's almost no reason to play as Mario instead of Yoshi or Luigi. I'm considering altering more of their differences so each character ends up being able to jump about the same distance and have only slight advantages in other areas.
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Hey guys, Star Road DS is almost here! Only one more preview! read the comments of this video for proof: http://youtu.be/haWDxT2QG34
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Bowser's Rainbow Rumble is coming along very quickly, it's quite refreshing to work on compared to Gloomy Garden and Mad Musical Mess. They were by far the levels in need of the most work.
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SM64 Level Importer 1.9.3 is up with some minor bug fixes.
http://origami64.net/showthread.php?tid=39
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Large Leaf Forest in SM64DS.
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Does anyone have the latest version of TT64 that they can send to me? The link is down...
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2-3 Weeks ago i started working at a Mario 64 Hack, now i have almost finished 2 levels and i made a trailer.
Please take a look. (and i dont think it is a good trailer)
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+SKELUX CORE May I post this?
+ishmael205 +Mathew Sewell +Polar Hacker +Red Luigi/ SuperRedL765 Would you like to be the modulators for the Super Mario 64 Multiplayer Lobby?
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Next project! Link in Star road :D main outside of castle music: Hyrule field and triple jump makes him do the sword spin from super smash bros. The metal cap will be a fire resistant tunic, or the magic armor from twilight princess. And the flying cap would have a cucco pop out and would actually be link holding onto a cucco. And all the power boxes would be different colored pots. Invisible cap will turn you into Shadow link.

And im open for ideas!
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A new community photo is worthy of a new QR code! Enjoy!
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Super Mario 64 HD Fan Remake - Developer Showcase: http://youtu.be/GLGMPLmgpv8

Excited for this to come out! What will it run on?
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I'm excited! :D
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I wish I can help but I can't download any softwares on my computer :(
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so to start up simple i whant to make a character hack for sm64ds but i cant find the original models (mario-yoshi-Luigi-and that one whit w) can anyone help  wait... I SCAPED BUTTERFLY 64 DS (insert music here)
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A new level and boss exclusively found in the DS port of Super Mario Star Road!
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A vidya gaem orignal fourm!
Actually, is not that the name.
I have a idea: make a forum about Super Mario 64.
Oh, bad idea, 'cause THERE IS a forum right now...

Or... if I make a Super Mario 64 community like SMW Central to host different hacks and hacking information!... oh, THERE IS a part for that in the same page....

Oh, I know, I'll make a Steam-like community, when you can download a standalone-application to download hacks and you can play them and earn achievements! That sound great and THERE IS NOT something like that!.
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Ignoring that boring presentation about how I think that, about a month ago I said that I want to create a forum to this community and others, btw there are some communities so it will the same than the others. Otherwise, I guess that a Steam-like application will be useful for new and for advance user too. I had some ideas for the forum design and how it will work the achievement system (a script that watch some address in the RAM of the game so it can say Mario's position, stars, coins, lives, etc) but my English is not that good for making this well... so I need people to collaborate with the correct English and with the project.
Only active people in the community please!

Thanks, Sirgebet~
(in the photos, there are the "poster" design and the "default avatar" design)
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not rushing anyone on here but does anyone know a actual release date for super mario star road ds? just curious :)
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Do you think sm64 multiplayer will be compatible with the everdrive64?
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Prepare yourself...
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Just an idea if its even possible, sm64 multiplayer on the ds (not timed actual story mode) or split screen for the n64.
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Does anyone know of a good 3ds homebrew guide for when this goes live? I want to be prepared, and i have no idea how it is done. Sorry for being a noob.
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Anyone know if it's possible to import the minigames from New Super Mario Bros. to SM64DS, or vice-versa? ( or even add custom ones?) It'd be cool to have some extra minigames in Star Road DS.
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For anyone who wants a direct link to Super Mario 64 Multiplayer 1.3, or for those browsers that Mega says is "outdated", here it is:

SM64 Multiplayer 1.3: http://goo.gl/r0i6Lk

SM64 Multiplayer 1.3 [Wii WAD]: http://goo.gl/03x5qA
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SMSR Box art anyone?
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For anyone who is on OS X, the experimental version of OpenEmu emulates N64, so if your looking to play SM64 Multiplayer on Mac, OpenEmu is the best option. Trust me, I have tried every one. Here is the download link: https://s3.amazonaws.com/github-cloud/releases/1185279/bb1d3476-5492-11e4-995e-abca87b8a3b7.zip?response-content-disposition=attachment%3B%20filename%3DOpenEmu_1.0.4-experimental.zip&response-content-type=application/octet-stream&AWSAccessKeyId=AKIAISTNZFOVBIJMK3TQ&Expires=1417452878&Signature=Tf9dDmFlhZFq2DnMpkkyv4%2BQri8%3D
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500 Members! What was your favourite memory about the Super Mario Star Road DS Community? Mine was hearing about separate health bars in SM64 Multiplayer.
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This post is shared on request.
I had some spare time and didn't know what to do, so why not creating a fanmade SM64 Multiplayer Trailer? ...Ok, I know there's only one person getting such weird ideas... But whatever, I hope you like it.
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It's time for pointless suggestions again! ^^
Imagine the title screen in SM64 MP is back and this time player 2 has his own Hand so both players can mess up Mario's face together.
I know, that one is the most useless thing I've ever seen, but I think it would be a funny detail. And if it's not possible, I think we all can live with it. xD
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I don't even...
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who wants to netplay mario 64 multiplayer
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 +ishmael205  mabie you could add this in some parts but change the texture to the jumping thingis in Sonic games (the red ones i dont know how they are called)
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What I though Mario's overalls would be just like this like in the 1 player of SM64 :o Can anybody tell that Mario's overalls are a little different? 
:/
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Well, I took mundotoys - landwii and Diapolo 10's advice. I created a simple SM64 hack. It's basically just SM64 with Wario's colours and changed dialogue. It's "SUPER WARIO 64", and I know it's been done before! Hey, that rhymes! I'll upload it soon.
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Before any of you decide to do anything with sonic id like to point out credit should be given to flotonic the creator of this hack
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So my sm64ds hack is going to be a character hack the problem is that yesterday i spend all day looking for mario yoshi luigi and wario model in sm64dse (the hack tool) but i cant find it can anyone help me
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You sega got me angry why did you remove this
Ok now random question time
Which is your favorite unused item in a videogame that is STILL in the game files ?
Mine is this one or the luigis mansion e gad laboratory
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ME IN THE MULTIPLAYER MODIFICATION!? :O

8107EC18 0000
8107EC1A A000
8107EC1C 0000
8107EC1E A000
8107EC20 0000
8107EC22 A000
8107EC24 0000
8107EC26 A000
8107EC00 FFFF
8107EC02 5500
8107EC04 FFFF
8107EC06 5500
8107EC08 FFFF
8107EC0A 5500
8107EC0C FFFF
8107EC0E 5500
8107EC30 BFFF
8107EC32 FF00
8107EC34 BFFF
8107EC36 FF00
8107EC38 BFFF
8107EC3A FF00
8107EC3C BFFF
8107EC3E FF00

P.S. Have fun with my Color code! :D
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Download links are being fixed. Can anyone confirm that the Wii WAD installs properly?
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Textures so far 4 Sonic in Star Road :)
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2014-10-26
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The BOO's of the DEAD
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Well, with fileswap taking away the free account feature next month, it looks like I need a new place to upload dubious files where they will not be taken down for copyright infringement. Any recommendations?
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Music for +SKELUX CORE for his SM64 Multiplayer 1.3 Trailer :)
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I know it's kinda late but I have an idea.
Some stupid people (like me) think the new HUD is a bit too crowded. But what if the 1-Up- and Star-Counter were only shown in the pause menu? The screen would look more free and either way you don't look so often on those two counters, do you?
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A proposal for smsrds newest courses.
Bowser's Peculiar Peak - Mario Party: Island Tour I think this song could be good for new lava courses or no?
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Would you consider putting any Mega Man music in SMSR2?
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Fast question
Does anyone know of a not too expensive r4 were you can play 3ds games
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I made a trailer for SMSR DS.
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Excuse my curiosity but I have another question that is just interesting me. Why did you remove Mario's head on the title screen?
Was it a technical issue like Luigi causing problems during the little demos the title screen shows you?
Not that it's a big deal, but I'd really like to know it.
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I'm going to create a web/forum to post different things about Skelux's works and Super Mario 64/Paper Mario 64 in general. Tomorrow I'm going to release it.
¿Somebody to help?
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Hey Skelux, ever thought of making a Super Mario Sunshine 2 hack?
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+SKELUX CORE do you think this'll go with Frosty Fair?
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We need a new ending, how much can we change a cutscene?
For example, it's hard to make the princess kiss both?
Bye~
(my english is bad :D)
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What I thought was that Mario and Luigi would have life counters, along with the health separated. I was confused of which to choose. But somehow this stuff was for Star Road.
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(Yes, I know. I posted this on the SM64 Multiplayer 1.3 Ideas event. I am just posting it here so people can comment on it). Here's a idea: If a player is standing still, they can press a button and teleport to the other player, like the bubble in SM3DW.
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How is the work on Star Road 2 going?
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Wasn't going to do the separate coins yet, but it seemed like the only way to even out the HUD.
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Why does no one pay attention to Weegee?!
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I know this isnt SMSRDS But it would be cool of +SKELUX CORE put a zoom Camera close up for Lakitu for the 1.3 Version of SM64 Multiplayer you would be able to see in close up to mario & luigi, & to 2nd & 3rd person! :D
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I am thinking I'll add a kill switch to 1.3 so that if two online players realize they are desynced, either of them can press a certain button combination to warp everyone back to the castle, bringing the games back into sync.
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The improved hud - thanks to Quas Mok for the idea!
I am a little unsure about the coins, though, it looks a bit out of place now. Maybe in a future version I will give both players their own coin counter, but still have it spawn a star if their combined total reaches 100.
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Here is a mock-up I did that shows how the SM64 Multiplayer 1.3 could be improved.
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Y'all doing good with Luigi, just one thing, does the life counter for Luigi means that Luigi touches everything that Mario touches or whatever?
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Does SM64 Multiplayer for Wii run at full speed for most people, or is it laggy? I just wonder, because on my own Wii it does not seem to run at full speed, but back in version 1.0 I thought it was working fine. It might just be a problem with my Wii.
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RIP IN PEAS MARIO
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+SKELUX CORE I gotta hand it to ya, I've following your projects since the very beginning and I just want to say I am more than impressed with everything you've done. It's really great that you're still working hard to this day on all these projects, and I'm sure I can speak for everyone when I say I really look forward to the finished products of your current works and even more so the things to come in the future. Thanks for all your hard work and dedication, I appreciate it greatly!
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we are finnaly 300 sooo random question time:
if +SKELUX CORE finished the hack this mont but saddly the data gone lost before reléase how will you take it?
also remember to call peaple why to call 3 as they were saying if you can more call your friends and get ready to make this rom hack the best in google + or even the biggest communitie that will be broken [if we reech just 500 for shure this rom hack would be done easy and better sinse feedback is realy helpfull]

whit that writen LW sing of pie-pie
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I took a bit of time out of my day to make my own SMSR skin for the R4i cards. Info for it, as well as my contact information, is in the README.

http://www.4shared.com/zip/QyPB_8cfba/SMSR_R4i-Skin_by_AwesomeFriend.html
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here is the theam for r4 i  was talking about and remember to tell me if you find any errors: http://www.mediafire.com/download/b66ppbyym85arkt/smsr.zip
enjoy
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Pretty much, this would definitely be familiar to other games. Of course I do have some other soundtracks +SKELUX CORE might use.
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How will the other characters come into play
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I also have a few glitches you might want to watch out for,  in Colossal Candy Clutter, I was racing Trixie, and she clipped through the slide near the start, I couldn't get it to repeat though. Another thing, in Mushroom Town, try doing a sideflip under one of the houses, you'll get stuck mid-flip, But you'll easily be able to get down by pressing B or ground pounding. 
Also, the houses are just really glitchy in general, I did a BLJ too get inside but I had to do another one to get out. And since the BLJ was removed in SM64DS if a player somehow managed to get inside they wouldn't be able to get out.
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2014-08-08
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I was thinking "The SMSRDS is a awesome community, and we are doing a great job of getting the word around", so, I made a SMSR Wallpaper! It has EVERY SINGLE level, sub-level, and HUB level in it. SO here you are, and keep up the good work!
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Ah, we reached 250 members! But wait, I already did something for 249 members... Ah! Why not I give everyone the amazing deer photo used in the SM64 Level Importer 1.9.1S - Separate Collision video? So here it is: See how gorgeous it looks! Remember, everyone only needs to invite only 3 people to reach 1000 members! So tell all your friends so we can make this the biggest SM64DS hack ever!
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I am ready to break this game too.
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I was originally just going to use the three regular SM64DS bosses for the character keys, but you know what, I think I can muster up the creativity to think of three new bosses instead. They'll probably be similar to the first two SMSR bosses in the sense that they'll be using existing game objects to spawn a key, but I think it's still better to go for something different.
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ok so have a Little question i been having for a long time
¿how can i hack sm64ds? or else ¿what program could i use to make a rom hack?  i been lookin for YouTube totorials but i never find something HELP,HELP,HELP,HELP,HELP... do i write like weegee, btw
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The trailer might be a bit hard to figure out, I thought of switching character to character from each clip of the trailer
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i found a trick in the controlls test: you can wall-jump
horizontally or vertically on the same wall with Yoshi (or harder luigi)  and i test too: can jump diagonally from top. I do not know if SOMEBODY has already remarked, and I did my testing in the wet-dry-level world with the water level decreased maximum.

BUT mastering this technique would be too easy to finish the levels. I leave SKELUX decide.
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+SKELUX CORE Have made a webpage for project posting.
This page have a nice function! You can add this page into other pages.
Do you like it? http://news-align.3eeweb.com/ 
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Main Levels Completed, 9/15
Side Levels Completed, 7/15
New Levels Completed, 2/>8

Frosty Fair is complete. I'll probably be uploading a preview of this level, but only after I finish one more level, because I want to space out the previews and avoid spoiling too much.

The side level count has been reduced to 15, seeing the ending area really counts as Hub A.  The 'New Levels' includes bosses. I am not specifying anything beyond 8 new levels to limit spoilers.
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I know it's not SMSRDS, but I just wanted to show you this file. Maybe you are able to include this into your Multiplayer Hacks. ;)
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+SKELUX CORE Do you use this code?

Increase Star Object Draw Distance - Only US V1

00010FB4: 
BB 
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Star Road 2 and Star Road DS look good. Now make Star Road 2 DS. >:D
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Yahoo! The Super Mario Star Road DS Google + Community has reached over 200 members! To celebrate the occasion? Skelux Core wallpapers! I made three: one for mobile phone, one for tablets, and one for computers. Your device has never looked so good! Find them in this post.

Keep on telling your friends about this community so we can make this the biggest SM64DS hack ever! (Not that it isn't already, but let's make it BIGGER!). 
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2014-07-11
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Hey Skelux, you want a new icon for SMSRDS?
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Skelux do you have anything planed for a Post Game event or Completion Bonus if you get all the Stars?
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Skellux I've been a Fan of your work ever since Super Mario Star Road! I've played all your games. (Even though There Difficult as Hell with a Keyboard) And i cant wait to see Star Road 2 as well as SMSRDS and Vivian Land especially! (She/He whatever was my favorite partner in TTYD!)  Keep up your awesome work!  and 1 last thing. Remember that fake rumor going around saying that Waluigi was in SM64DS? Wouldn't it be funny if he appeared in your game as a playable character? ^-^ And one last Q. Once you finish SMSRDS will there be any way to possibly play it on an actual DS?
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Seems familiar to anyone?
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Version 0.2 of the controls testing patching is up. Feedback appreciated: https://www.mediafire.com/?2h2ij3j2vvkcijn

Version 0.2:
*Increased force of wall-jump, also fixing Luigi infinite wall-jumps
*Enabled wall-jumping for Yoshi
*Swapped run button for walk button
*Increased walking acceleration
*All character's regular jump heights are better balanced
*Reduced height of all backflips
*Sideflips are lower but with more horizontal movement
*Increased backwards control while mid-air

Version 0.1:
*Disabled run-up when holding run button and standing still
*Camera starts zoomed out
*Increased acceleration
*Faster turning
*Can side-flip from slower speeds
*Player has more mid-air control
*All players but Yoshi can wall-jump
*Luigi does not spin at the end of a backflip
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hi all!

I have a problem with the editor.
I want to import a model made in sketchup
when I click import, it shows me this:
"0001 is not a valid float value. Please enter a value in size 0.123"
I do what he says, but it shows me:
"0123 is not a valid float value. Please enter a value in size 0.123"

I use sketchup8 and v2.1 of the editor

I await your sugestions to help me.

here the sketchup  map
if you liked to make a level with this, I agree
http://jheberg.net/captcha/course-3/
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Happy days.
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Hey +SKELUX CORE  do you need a new pipe-model for smsr?
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2014-06-25
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If you look at 1:46, you can see a pipe...
Is it supposed to lead to a "character rescue" area or something else?
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I know there are a ton of ideas for the game already floating around the community, but I have another: I have no idea what the limits are for re-programming the game, but what about an actual competitive multiplayer? If download play isn't possible to program, it could just be AIs, but what if select levels and missions could be played against someone else to see who can get the star first? Maybe cooperative multiplayer could exist, too. Again, I don't know the limits of re-programming the game but I figured I'd throw in my 2 cents.
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Main Levels Completed, 9/15
Side Levels Completed, 7/16
New Levels Completed, 1/?

Finished one of the easter egg levels. Although it will probably take weeks for anyone to find, I'm giving these levels the same degree of detail as any other. This makes it all the more rewarding for the first person to discover any of these cruelly hidden levels.
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Here a newer version of the logo how it would look like in real size on the Nintendo DS
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I think changing the ability of wall jumping from long jumping coming from N64 could come in handy.
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A screen shot of Cloudrail Station. ( I know, we had a preview of it. But to be fair, Skelux never did go on top of the train).
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As for Star Road 2, I have come to realize that If I am going to complete this within a reasonable time-span, I need to change my approach to level design. In order to speed things along, I believe I should pay less attention to detail and create areas of similar quality to what you might find in Star Road 1. The levels will still turn out better than Star Road 1, seeing as I'm more experienced now, but I don't think I'll be pumping out 30 levels with Sound-Step Seas quality.
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How about this LOGO :3
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I'll bet +SKELUX CORE wilk update thhat "Special" zone.
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I'm working on the logo for SMSRDS, any of you have a good logo, tell +SKELUX CORE.
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Hello Skelux its me Cackletta.
My SM64DS custom level for my hack. Inspired from Mad musical mess from SMSRDS and Music park from MK7. Skelux and the members what do you think about it? also here is an icon I want to share with you Skelux, incase you want to reconsider changing your awesome SMSRDS icon.
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2014-05-29
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Here is a glitch that you might want to patch in SMSRDS, Skelux. It prevents the player from defeating King Bob-Omb. I included two GIF files, one on how to do the glitch and the other on what it looks like. (You don't need to fall in order to do it, that was just so you could see him fall into the water.)
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2014-05-29
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you should make like Mario 64 ds where you needed a different character for some missions
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+Red Luigi  Is this the kind of star icon you mean?
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shhh link, no tears, only dreams
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Looks like you've reached the end