SM64/SMSR Multiplayer 1.4.2 + Dynamic Update « 1 2 3 4 5 ... 10 »
Users browsing this thread: 2 Guest(s)

Will star road multiplayer ever be a WAD for wii?

I think the WAD-File is broken, because there is an error at installing it on the wii. And Dolphin can't open it too: "Wad-File is broken. Dolphin will likely hang now!"

(04-04-2016, 04:03 PM)Pilzinsel64 Wrote: I think the WAD-File is broken, because there is an error at installing it on the wii. And Dolphin can't open it too: "Wad-File is broken. Dolphin will likely hang now!"


I just downloaded the SM64 Multiplayer 1.3.1 [Wii WAD] file and it worked in Dolphin (builds 8945 and 9196). Maybe your WAD file is corrupt? MD5 of it is 8b379784ee1a3294e5d4a29f03e84066

(04-04-2016, 05:06 PM)queueRAM Wrote:
(04-04-2016, 04:03 PM)Pilzinsel64 Wrote:
I think the WAD-File is broken, because there is an error at installing it on the wii. And Dolphin can't open it too: "Wad-File is broken. Dolphin will likely hang now!"


I just downloaded the SM64 Multiplayer 1.3.1 [Wii WAD] file and it worked in Dolphin (builds 8945 and 9196). Maybe your WAD file is corrupt? MD5 of it is 8b379784ee1a3294e5d4a29f03e84066


I downloaded the wad-file again, to times. Now it works on Dolphin but on the wii there is an error at installing wad...
I use the Wad Manager 1.7 and the multi-mod-manager 13.?. At both apps there is an error at installation.

(30-01-2015, 09:43 PM)Skeletons Wrote: Super Mario 64 re-imagined as a multiplayer game, created after countless grueling hours of reverse-engineering.
I've also attached the documentation for those interested.

Downloads:
​SMSR Multiplayer 1.2.1
​SM64 Multiplayer 1.3.1
​SM64 Multiplayer 1.3.1 [Wii WAD]




I tried to install Super Mario Star Road, but it won't work. Can someone please help me?
(This post was last modified: 10-04-2016, 08:16 PM by Thegeniusyoshi.)

Wondering where I could get 1.0 and 1.1 for SM64 Multiplayer
(This post was last modified: 23-04-2016, 11:11 AM by OWEN JONES.)
I'm not the best, I'm not the worst, But I'm the one who will do!

If I had a flash cart, would this run on an actual N64?

(30-04-2016, 01:53 PM)Micahdebick Wrote: If I had a flash cart, would this run on an actual N64?


Unfortunately, SM64 Multiplayer does not yet work on console (as of 1.3.1). It only shows a black screen and plays some really glitched audio. I've looked into a little bit and, as far as I can tell, there doesn't seem to be anything wrong with the level scripts or DMA alignment, so I suspect it is related to the choice of some audio addresses. It boots in cen64 emulator with audio, but hangs after a file is selected from the main menu and the castle grounds level starts rendering.

Hey, I have a question.
So I tried this for the first time wit a friend and it worked, the firewall tihng came up and I allowed it so I can play with my friend, but the second time when the firewall thing came I clicked on the X by accident and now it won't come up and my friend can't connect. Any help?

Its very difficult to play the levels in that you have to slide e.g. in "Big Penguin Race". Because the camera always freaking out. And second one is the cannon. We have no crosshair and its nearly impossible to aim right. Is there any chance to change it?

SM64/SMSR Multiplayer 1.4.2 + Dynamic Update « 1 2 3 4 5 ... 10 »
Users browsing this thread: 2 Guest(s)