28-02-2016, 07:08 PM
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Posts: 177
Threads: 14
Joined: Feb 2015
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(28-02-2016, 11:20 AM)SunakazeKun Wrote: Did you use some of my findings as a reference as I documented level IDs and files, vehicles and all this stuff?
I certainly made use of your documentation to get started. Thanks a lot for your work! I attribute your notes in the "blast_corps_docs.txt" file above. I sent you a PM on kuribo64 a while back, not sure if you got it. Sorry your first Blast Corps hacking thread got trashed over there
(28-02-2016, 11:20 AM)SunakazeKun Wrote:
Here's a video showing some of the basic features of the editor:
https://www.youtube.com/watch?v=q6klMLBTgpA
Thank you for putting together this video. I'm not very good at showcasing my tools. The editor is quite primitive at the moment, but I am using to help decode the rest of the level data. I'm trying to decide on a 3D framework to use to render and edit the level data, but I'm still a ways off coding that. If you have any ideas to improve the editor, please let me know.
(28-02-2016, 11:20 AM)SunakazeKun Wrote:
Thanks to the tool I was able to find some unused objects: https://tcrf.net/Blast_Corps/Unused_Objects
This is great! I'm still trying to decode more of the level data, so I haven't really begun exploring all these objects. If you discover anything else, post it here.
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