09-11-2016, 10:36 AM
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Posts: 177
Threads: 14
Joined: Feb 2015
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MK64 texture archive v2 posted, see original post. Includes all currently known textures. Updates from v1:
- Correctly decodes wheel palettes for karts
- Lakitu, finish line banner, HUD items, HUD racers
- Trees, cacti, piranha plant
- Boo, green, spiny shell
- Course and object textures
- Some unused textures: striped starting lights, 1P, 2P, 3P, 4P
- Used different compression on textures
Edit: For completeness of documentation, I am adding the palette offsets for the remaining CI8 textures:
Green shells MIO0: 68EB50 68EDA0 68EFF0 68F248 68F4A8 68F700 68F96C 68FBCC
CI palette in MIO0 block 132B50, offset 4E38
Spiny shells MIO0: 68FE20 69004C 690284 6904C4 690708 690960 690BBC 690DF8
CI palette in MIO0 block 132B50, offset 5038
Cacti MIO0: 695BA4 695EE4 6961E0 696488 6967FC
CI palette in MIO0 block 8666A0, offset 8380
Piranha plant MIO0: 698378 69859C 6987FC 698A40 698C60 698E38 698FF4 6991F8 699500
CI palette in MIO0 block 8284D0, offset 6750
Boo MIO0: 712DC0
CI palette in MIO0 block 831DC0, offset 5C80
Cow MIO0: 693BC4 693F48 69429C 694628 694990 694CAC 694F7C 695268 6955AC 6958C0
CI palette in MIO0 block 852E20, offset 13870
Kiwano fruit MIO0: 699E24 69A154 69A4C0
CI palette in MIO0 block 885A10, offset 13978
(This post was last modified: 10-11-2016, 03:25 AM by queueRAM.
Edit Reason: docs
)
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