20-01-2017, 09:57 PM
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Posts: 112
Threads: 3
Joined: Aug 2015
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Thanks so much for the support guys, it really means a lot to me. Here's a peak at the Track stuff I've been doing: finally got some texture replacement that isn't reliant on compressing the image smaller than the image you're replacing. Meaning that retexturing levels is nearly fully realized:
Level items (like the cows, trees, etc.) are handled elsewhere in the data, so I'll tackle that in a bit. The nice thing is that it references new textures, so other levels that re-use the old textures aren't changed.
I'm gonna play a bit more with this retexturing code, and handle some importing/exporting of track data, then it's on to the big bad track editor.
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