Not familiar at all, but wonderful texture choices as usual. Even though the rock some how doesn't fit since it's not that cel-shaded as the others and it somewhat looks repetitive IMO, but that's just me being nitpicky. Also that smooth transition to the plain white death ground below the whole level, how?
(This post was last modified: 08-04-2015, 06:27 PM by Nutta.)
(08-04-2015, 06:26 PM)Mr. GreenThunder Wrote: Not familiar at all, but wonderful texture choices as usual. Even though the rock some how doesn't fit since it's not that cel-shaded as the others and it somewhat looks repetitive IMO, but that's just me being nitpicky. Also that smooth transition to the plain white death ground below the whole level, how?
Thanks! This is pretty much the least interesting angle I could have taken a screenshot from, so it reassures me of the quality if people will still like it.
The transition into white is a semi-transparent gradient texture surrounding the object, I've attached this texture so you can see what I mean.
I left it out deliberately because the level looks nothing like that now. Neither do Mushroom Mountain Town or Koopa Canyon, so I was tempted to leave preview 2 out as well.
(10-04-2015, 02:33 AM)Skeletons Wrote: I left it out deliberately because the level looks nothing like that now. Neither do Mushroom Mountain Town or Koopa Canyon, so I was tempted to leave preview 2 out as well.
I just think the more the merrier. I wonder what Koopa Canyon looks like now, since we didn't get a screenshot.