Sorry for the lateness, there's been some amazing stuff going on here while I've been out!
(05-07-2017, 02:35 AM)awesomefriends56 Wrote:
It's awesome to see the progress made so far! Is there currently an easy way to edit the sounds that are made by each charachter makes? I'm sure I've seen a video of it being done before but I don't remember seeing it talked about.
Also, I know it's super early in development but is it possible to move the AI's path around? I know there will eventually be course importing if that's possible.
For sounds, I'd recommend SubDrag's SoundTool. I think it should have everything you need to overwrite the audio sounds with custom ones. And for music, I hear that you can use the same tool for SM64 to edit it, though there's historically been some conflict between my program and that one writing to the same memory addresses.
For the AI path, that will eventually be a thing. The AI path has already been identified before, so it's a matter of getting the track editor up and running to that point. Long term development unfortunately.
(05-07-2017, 01:51 AM)MRKane Wrote:
But I've got a question: The character image used during racing - where do we find that and is it linked to the karts themselves because I can't seem to easily spot it. I figure it's something I've overlooked as I've always been rushing and haven't had the time to sit down and have a honest amount of time properly working with the editor.
Yeah, there's a couple of things I've got in the works, including character mini-icons and kart stats. I've written them into a newer version that I haven't released. But you can change the mini icon right now if you want. If you go to the Texture Viewer, type "kart" into the top bar, and it'll filter out anything that doesn't have 'kart' in the texture name. The Mini Portraits (I think I named them) should be there.
(05-07-2017, 09:00 AM)MRKane Wrote:
I'd be inclined to think that I've accidentally exceeded a data limit somewhere or something like that. Unfortunately it won't be until after Monday that I'll be able to do anything about it.
Correct again. If you want to load multiple karts, you'll need to expand the rom. I've got a debug version of it working in the Rom Info tab. Just bring it up, and expand the rom size a bit bigger. It should work after that, though let me know if it doesn't.
Also for your earlier question on overwriting karts, I can probably do that, but something I want to point out is that
you gotta be careful about the roms you load in. Pitstop64 should only ever be loading in raw roms. If you load in an edited rom it won't be able to recognize the changes, and there's a lot of room for weird crashes. If you want to have ongoing changes, make sure to save it as a project, which creates a RomProj file that will better handle dynamic loading/saving. I kinda suspect you're already doing that, but I had someone run into this earlier so just putting it out there.
Finally, if you're looking for a place to upload these karts, Origami64 has
a download section here. Skelux just added a Karts section for us too, so you can upload it there.