18-11-2015, 09:11 PM
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Posts: 46
Threads: 2
Joined: Dec 2014
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yeah, i had done something like that, i was only able to find the position of his visible model that way though (802982E8) and a copy of it that doesnt seem to do anything (80298768), by doing it once with a 4 byte and once with a 2 byte search (always checking if it got bigger/smaller). i've done a different search afterwards and found a float value representing kirby's speed (800E64D0) and done a cheap hack to double kirby's speed:
810B54C8 4608
810B54CA 4200
810B54D4 E428
810B54D6 64D0
i'd like to assemble this into a rom, but when trying to search for the ASM code within the rom, ive found that it does not exist as raw data within the ROM. do you have any clue on how to find the corresponding code in the rom (i suppose it's compressed) or do i have to use a gameshark? (i don't have the original Kirby 64, so i kinda need to make a rom out of it or play on emulator)
i'll probably upload the double speed mod ive made to my youtube and link the kirby stuff you guys are doing, maybe that way i can get you some attention or other people to work on kirby with you, i myself am not interested enough in kirby to actually get into hacking it
(This post was last modified: 18-11-2015, 09:13 PM by Kaze.)
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