12-07-2016, 02:36 AM
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Posts: 17
Threads: 2
Joined: Feb 2016
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Haha "lezg_g" nice username.
Yeah so firstly I'm probably going to hold off on the source (I took down the repo) since I think it would be a mistake to release it in its current state. It's undocumented, UI less, and many of the constants aren't correct: I haven't figured out the engine's vibrato pitch range, coarse pitch changes don't function as you'd think, note velocities and channel velocities are also not so straightforward. Things like vibrato amplitude are weird, like you must start a note at vibrato = 1 if you want it's vibrato to change from a stop, so I have more research to do.
As soon as Kaze's hack is done, I can put it the time to complete the remaining little bits and release it with a proper UI.
Also the custom samples were done with the sound tool and a lot of fiddling. Pretty sure the next project is a proper bank/sample tool
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