28-02-2017, 07:03 AM
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Posts: 22
Threads: 1
Joined: Oct 2015
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(27-02-2017, 08:57 PM)8_BitKing Wrote: Will it ever show the actual level with textures or cant we expect that? Also maybe add a "culling" feature like in tt64 so we can work on levels easier
I dont have a clue why, but i cant start the programm, i double click it the hourglass mouse appears for 1 sec and then nothing happens. This also applies to the new version of the area importer from Pilzinsel.
Thanks for at least trying to use Mushroom Studio. Sorry if it doesn't work, there are also multiple users facing the same problem. Once I'll figure out what are the causes I'll release a bug fix version.
At the moment, texturing is not possible. The next version of n64split will export display lists as .dae files, so it will be not very hard to show a textured level, unless I can't find a way to load .dae files.
I've tried to add culling, but I could not find a way to change it dynamically. Maybe if I use a different rendering engine it could work, but it requires a lot of work, so I think it will be implemented later.
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