(See attached zip at the bottom to download all the files.)
Oddly, almost all of these files are cut off or overlapped by other data. In one instance, there is even a snippit of C code randomly sitting between two compiled assembly routines!
In the Chameleon Twist code, it looks like there may be a bunch of strings in Japanese but I don't know how they're encoded. I tried viewing the file as Shift-JIS and EUC-JP, but neither of those looked right (I wouldn't know for sure though).
There are a few humorous developer comments that can be found in the NHL Breakaway 99 code:
// Kill all children task of the main hockey task. This kills
// a shit load of junk (cameras, ai tasks, track tasks, etc etc etc)
// void Kill_hockey(void)
//
// Kill the whole damm thing.
On a somewhat related note, I found a leftover path to an audio file in Michael Owen's World League Soccer 2000 (Europe) that suggests the developer was frustrated with the Nin-shitfuck Nintendo 64:
And heaps of Windows trash that somehow made its way into Fighting Force 64 (Europe):
I also came across this large SYLK file near the end of the CyberTiger ROM: CyberTiger 00D96DB6.slk
It can be viewed with spreadsheet software like Excel or gnumeric. (Thanks queueRAM for identifying the format!)
(This post was last modified: 02-05-2017, 08:23 PM by shygoo.)
I checked to see if data from the NES rom was present in the N64 rom, unfortunately I didn't have any luck. There is some C code in this ROM too but it's just a bunch of extern int declarations.
Edit: Didn't realise the game had an "Original Excitebike" mode, should've checked that out
(This post was last modified: 04-05-2017, 05:03 AM by shygoo.)
I scanned the Glover 2 ROMs for the usual C stuff, but nothing turned up. I was told that source code ends up in ROMs due to some compilers not properly clearing memory, so I'm not sure there would be a difference between prototype ROMs and normal ROMs in that regard. (Btw, those roms are labeled z64 but they're actually n64.)
I also did some more scanning for code that uses the IS Viewer 64's magic number 0x49533634 (ASCII "IS64"). Here are all the ROMs/addresses that have it:
Spoiler: IS64 ROMs
00019EC8 Akumajou Dracula Mokushiroku - Real Action Adventure (Japan).z64
0001A024 Akumajou Dracula Mokushiroku - Real Action Adventure (Japan).z64
0001E138 Akumajou Dracula Mokushiroku Gaiden - Legend of Cornell (Japan).z64
0001E294 Akumajou Dracula Mokushiroku Gaiden - Legend of Cornell (Japan).z64
0000229C Hyper Olympics in Nagano 64 (Japan).z64
000024D8 Hyper Olympics in Nagano 64 (Japan).z64
00004600 International Superstar Soccer 2000 (Europe) (En,De).z64
000047CC International Superstar Soccer 2000 (Europe) (En,De).z64
00004620 International Superstar Soccer 2000 (Europe) (Fr,It).z64
000047EC International Superstar Soccer 2000 (Europe) (Fr,It).z64
00004140 International Superstar Soccer 2000 (USA) (En,Es).z64
0000430C International Superstar Soccer 2000 (USA) (En,Es).z64
000297AC International Track & Field - Summer Games (Europe) (En,Fr,De).z64
00029820 International Track & Field - Summer Games (Europe) (En,Fr,De).z64
000299D4 International Track & Field - Summer Games (Europe) (En,Fr,De).z64
00029A40 International Track & Field - Summer Games (Europe) (En,Fr,De).z64
00029A54 International Track & Field - Summer Games (Europe) (En,Fr,De).z64
00029A68 International Track & Field - Summer Games (Europe) (En,Fr,De).z64
00029AEC International Track & Field - Summer Games (Europe) (En,Fr,De).z64
00029BA4 International Track & Field - Summer Games (Europe) (En,Fr,De).z64
0002976C International Track & Field 2000 (USA).z64
000297E0 International Track & Field 2000 (USA).z64
00029994 International Track & Field 2000 (USA).z64
00029A00 International Track & Field 2000 (USA).z64
00029A14 International Track & Field 2000 (USA).z64
00029A28 International Track & Field 2000 (USA).z64
00029AAC International Track & Field 2000 (USA).z64
00029B64 International Track & Field 2000 (USA).z64
0000DCF8 Legend of Zelda, The - Majora's Mask (Europe) (En,Fr,De,Es) (Beta).z64
0000DD88 Legend of Zelda, The - Majora's Mask (Europe) (En,Fr,De,Es) (Beta).z64
0000DF40 Legend of Zelda, The - Majora's Mask (Europe) (En,Fr,De,Es) (Beta).z64
0000E10C Legend of Zelda, The - Majora's Mask (Europe) (En,Fr,De,Es) (Beta).z64
00002CCC Legend of Zelda, The - Ocarina of Time - Master Quest (USA) (Debug Edition).z64
00002E04 Legend of Zelda, The - Ocarina of Time - Master Quest (USA) (Debug Edition).z64
00081DDC Mario Party 3 (Europe) (En,Fr,De,Es).z64
00081E50 Mario Party 3 (Europe) (En,Fr,De,Es).z64
00082004 Mario Party 3 (Europe) (En,Fr,De,Es).z64
00082070 Mario Party 3 (Europe) (En,Fr,De,Es).z64
00082084 Mario Party 3 (Europe) (En,Fr,De,Es).z64
00082098 Mario Party 3 (Europe) (En,Fr,De,Es).z64
0008211C Mario Party 3 (Europe) (En,Fr,De,Es).z64
000821D4 Mario Party 3 (Europe) (En,Fr,De,Es).z64
00081F7C Mario Party 3 (USA).z64
00081FF0 Mario Party 3 (USA).z64
000821A4 Mario Party 3 (USA).z64
00082210 Mario Party 3 (USA).z64
00082224 Mario Party 3 (USA).z64
00082238 Mario Party 3 (USA).z64
000822BC Mario Party 3 (USA).z64
00082374 Mario Party 3 (USA).z64
000010A0 Mario Story (Japan).z64
000011C4 Mario Story (Japan).z64
00078FA8 Pokemon Stadium Kin Gin (Japan).z64
00079038 Pokemon Stadium Kin Gin (Japan).z64
000791F0 Pokemon Stadium Kin Gin (Japan).z64
000793BC Pokemon Stadium Kin Gin (Japan).z64
If we're lucky some of these ROMs will still support debug logging without too many hacks. It's already known that the Zelda Master Quest debug ROM still has everything intact: https://www.youtube.com/watch?v=gPMSRGqrjOg