15-09-2017, 02:43 AM
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Posts: 112
Threads: 3
Joined: Aug 2015
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I might send out my paypal later, but I don't feel like I've done enough lately to get any sort of recompense for my actions.
As for assembly, you shouldn't worry, I've been levelling up with QueueRAM's help behind the scenes. As evidence, I've already found the source of the bug this evening and I have a workaround for it. It's a shitty workaround, but oh well. Here's a program that can 'fix' it for your modded ROM:
https://drive.google.com/open?id=0ByMgk_gq9ClkclZyZ0hTeTlaazA
My original thoughts were that there were some hardcoded references to the portrait images that get messed up when the new images are introduced, and then an image is improperly loaded. However, the truth is that there's actually some strange table (maybe related to text effects) embedded into the Text Bank that I either exclude or move somewhere else when the ROM gets exported from Pitstop64. Strange that it's the text that messed up the ROM and not the Kart images, but that's how it is. The workaround I mentioned is to revert all the Text data to the raw ROM's version. It'll erase any changes made to it, but it'll fix the crash.
TLDR; I can fix the crash, but in exchange you have to revert any Text-changes you made, like character names.
I'll do some more investigations to figure out how to bring this into Pitstop64. I'm not 100% sure this fixes the end of the Grand Prix issues, but I believe this fixes the battle mode. It did for me.
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