21-08-2016, 09:14 PM
|
Posts: 13
Threads: 6
Joined: Mar 2016
|
After seeing all the awesome development lately on MK64, I thought it would be interesting to play around with the physics. I was able to find the function that takes care of the player vertical height when they are hit by a shell, item box, etc.
I then started thinking that it would be really awesome to try and incorporate completely new items that could affect the other players in new ways. For instance, if you could maybe have a new type of shell, it would hit the opponent much higher/further than the standard red/blue shells do. If one could figure out how to increase the amount of possible items in the game, it could really open up the door for some interesting game play changes. I will post updates for at least the "gravity" hack I'm working on, and if I ever try increasing the number of items possible I will do so as well.
For those interested, it appears the address that writes to the player's vertical height when hit by an item is at 8002F2B0.
|