23-06-2020, 01:39 PM
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Posts: 8
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Joined: Jun 2020
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--BIG LIST OF POSSIBLE BUGS--
One moon that is odd is "Cap Kingdom Timer Challenge 1". In the normal game, this moon is unlocked after restoring the Odyssey and returning to the Cap Kingdom after visiting Sand for the first time. In this mod, the scarecrow and the moon itself are bugged. Upon returning to the kingdom, the scarecrow is directly in front of Top Hat Tower, as it is in the base game. However, after breaking open the Moon Rock, the scarecrow is now moved underneath the bridge, and the moon functions as intended. In short, the scarecrow is in the wrong location until breaking the Moon Rock.
Staying in Cap Kingdom, three of the purple coins are unobtainable until breaking the Moon Rock. The coins are under Glasses Bridge at the start of the kingdom, and do not appear in the world AT ALL until the Moon Rock is broken. Although, I am unsure if this is intended.
In the Cascade Kingdom, the "Rolling Rock by the Falls" moon is obtainable, but it has a new quirk to it. For some reason, the rock only appears after defeating Bowser in the Moon Kingdom. I'm also not sure if this was intended on your part, but this is the case, and I have found no way to obtain this moon any earlier.
I also have not been able to find the "Treasure Under the Cliff" moon after breaking open the Moon Rock. I have also looked at the Cascade Kingdom in a level editor (I have already obtained every other moon, I wasn't cheating I swear) and found no traces of the moon anywhere. Was it accidentally removed? Or am I just missing it?
The Sand Kingdom has another moon with a shifting location as well. Before achieving World Peace in the Kingdom, the moon "Top of a Dune" is on the tallest sand dune at the start of the world. After defeating Knucklotec, however, the moon is moved to its correct location on an invisible platform reachable by one of the new Spark Pylons. This allows the player (I did this on my first playthrough) to potentially skip the moon by obtaining it early in the wrong location. As an obvious note as well, the moon has not been renamed yet, as well as the moon "Where the Birds Gather", located behind the Odyssey below the cliff.
The sub area in Lake Kingdom containing the "Jump, Grab, Cling, and Climb" and "Jump, Grab, and Climb Some More" is missing the scarecrow outside of it prior to opening the Moon Rock. The sub area functions as intended, the scarecrow is just not present until opening the rock. Probably the least important on this list, but it is a bug worth fixing nonetheless.
I have previously reported issues with the Lake Kingdom purple coins, and I am merely restating the issues so they are all in one place. One purple coin under the sub-area I mentioned above disappears after defeating Rango, and does not return until breaking open the Moon Rock, which allows the coin to return to its original location. Even more problematic, the three purple coins contained in the Timer Challenge on the battle arena are unable to be picked up, which keeps players from getting all the souvenirs from the Lake shop. No matter what I do, I cannot make the coins stay in my inventory.
I did find another bug with a Yoshi moon in the Deep Woods. If at least one fruit is eaten in the Deep Woods, and then the player dies, leaves the Deep Woods, or the game crashes, every fruit in the woods will be transparent. After some testing, I have found this also renders this moon permanently unobtainable.
In the Lost Kingdom, the moon found by kicking and breaking open a rock is glitched. After about two hours of experimenting, I was able to get the rock out of its small cave, but once I broke it and grabbed the moon, the moon's name was "/////////////////". I have never seen this glitch before but it caught me off-guard. I assume its name was supposed to be something like "Rolling Rock on the Isle" but nevertheless, the moon is added to your total moon count on the Odyssey but is not listed with the other Lost Kingdom moons in the map menu.
Like the Cap Kingdom, I have tested and found that the Lost Kingdom has three purple coins that are locked until the Moon Rock is broken. Once again, unsure of whether or not this is intended.
Finally, I just have two questions about the Sand Kingdom. Firstly, why did you remove the red sand? In a previous version, the sand was a crimson red color, and I thought it looked quite cool. Also, why does one of the sheep slightly change shape every few seconds?
(This post was last modified: 24-06-2020, 08:02 PM by jamescamden05.
Edit Reason: Wanted to cram as many possible bugs into one post as I could. Hope it helps!!
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