04-09-2017, 11:26 PM
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Posts: 2
Threads: 0
Joined: Sep 2017
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(03-09-2017, 01:50 PM)Skeletons Wrote: (03-09-2017, 11:39 AM)Kupie Wrote:
So I came here and was amazed... then I saw someone mentioned SM64 Multiplayer, went there and was amazed, but wondered what SMSR was. Looked THAT up and was amazed.
THEN I realized all these things were created by one person (you, Skeleton) AND AM ABSOLUTELY FUCKING AMAZED!
Thank you so much for being you! You're absolutely amazing and your work will bring SO, SO MUCH joy to myself and my friends now that I've discovered everything you've done! It's like a dream come true!
So I made an account just to say: Thank you Skeletons you spooky amazing person <3
Don't forget to try Paper Mario Multiplayer! And thanks for the compliments, I'll be releasing more big hacks soon
You are a god! The only thing I could think of that would help the DS multiplayer is to have maybe L or R be "modifiers" for what buttons do, like make them do the usual "movement" but if you hold R then A is jump and B is attack and X is crouch/ground pound.
Since I believe most of this will be used on an emulator, people could easily map gamepad controls like "A" on a controller to hit both "L+Pad-Down" at the same time in order to do a "Jump" for player 1, or P2's gamepad have "A" map to "R+A" to do a "Jump". With it being on a computer, any combination of buttons can be mapped to one "button" on a joypad with joy2key or x360ce stuff.
It's already amazing as is, though!
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