27-03-2015, 03:58 PM
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Posts: 71
Threads: 3
Joined: Feb 2015
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(27-03-2015, 01:33 PM)Tarek701 Wrote: (27-03-2015, 12:02 PM)Pilzinsel64 Wrote:
No, i mean the multiplayercode and the MOP's will not work together on one rom.
I will make the mutiplay1.3.txt for cajeasm compitable. BUT i can't promise the code will working...
It's not really hard to make it compatible for CajeASM. Just make the "commented" labels to real labels (for example: //LOCK CAMERA TO PLAYER ONE to LockCameraToP1: and below the code should follow) and also do the same for the branch instructions and put .orgs before the addresses, and for raw hex you use the hexwrite function. "hex { hex values here }"
Of course, it could take a while and I guess you put some code in separate files. The "--------------------------------MAIN CODE--------------------------------" would go into a file like main.asm and "--------------------------------RESET PLAYER DATA--------------------------------" would go to rstplayerdt.asm or something similiar. This gives a better structure and control.
Okay, thanks.
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