Poll: Do you like the SM64 Area Importer?
Yes, I love it. I use it often. The tool is perfect.
Yes, I like it. I use it sometimes.
It's okay, but I don't need it.
No, it's not the best tool. It inclueds some errors.
No, it's shit and nobody nedd this!
   

SM64 Area Importer (v3.1) « 1 ... 3 4 5 6 7 »
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Yea! Thanks.

Hey there! I am working on the SM64 Area Importer v3.0.

This are a couple of changes wich will be in the new version.
- No Area limit, that means that you could import up to 255 Areas!
- Water support
- Many rewritten codes (yes, again)
- New and better updater
- And lot more ...

(12-07-2017, 11:08 AM)Pilzinsel64 Wrote: Hey there! I am working on the SM64 Area Importer v3.0.


Awesome. Glad to hear that water boxes are going to be a thing. Smile

SM64 Area Importer v3.0 has been released!

​Changelog of v3.0:
- Now you haven't an area limit
- Removed Object limit per Level
- Removed Warp limit per Level
- Completly recoded the "SM64AreaImporter"-Class
- Now 48MB-ROMs are probably supported
- Minor GUI improvements
- Updated importer files
- Updated Settings system
- Updated 'Options'
- New Updater
- Improved speed
- Added Objects/Warps Count to 'Area'-Tab
- Added 'Save Area' to 'Areas'-Tab:
You can now edit Area-Settings even after importing without re-importing the area.
That is useful if you have to change some settings for Area 1 or other earlier imported areas.

Great update !

When will the water support be added ?

(24-07-2017, 01:06 PM)Sanji ZeroDeux Wrote: Great update !

When will the water support be added ?


Thanks.
Water? Don't know.
There are several problems why I didn't added it in v3.0.
Like, the ASM Code for Water in Custom levels is only for one Area. I have to recode it and make a patch wich will be applied on your ROM by open it in the SM64 Area Importer.
And scrolling textures wouldn't be a big problem, but first, I have to test many things before I can add it.

So, give me time and you will see the feautures soon.

A new update is up!
This update adds TT64 compatiblity. It is enabled by default and can disabled in 'Options'.
TT64 compatiblity reduces the max number of areas from 8 to 4. Also it reduces the object limit totaly.
Full Changelog, see down.


You can make a quick update if you goto 'Options' and 'Updates'. Click on 'Check for updates' and the update will be downloaded and installed full automaticly.

Btw, this update will be the last big one while i'm working on a better new tool which will include and replace the SM64 Area Importer.



Chanelog:

- Added option to Settings: 'Enable TT64 Compatiblity'
--> Enables compatiblity wiht TT64, but if you once used v3.0 of this tool for your rom without, you never will have the full TT64 Compatiblity.
--> For TT64 Compatiblity there should be only Area ID 1 to 4 (that means 4 Areas count). Also there should be a object limit of 187 objects per level, otherwise TT64 crashes.
--> The TT64 Compatiblity is enabled ba Default! You can disable it in 'Options'.
- Several UI improvements
- Minor bug fixes

After some tests, I have update the System requirements on the main post.

SM64 Area Importer v3.1 runs on:
- Windows XP/Vista/7/8/8.1/10 (32bit/64bit)
- Linux (using WineHQ)
- MaxOS 10 or higher (using WineHQ)
(This post was last modified: 28-10-2017, 09:00 AM by Pilzinsel64.)

12: Question 
(28-10-2017, 08:58 AM)Pilzinsel64 Wrote: {-snip-}
SM64 Area Importer v3.1 runs on:
- Windows XP/Vista/7/8/8.1/10 (32bit/64bit)
{-snip-}


It doesn't run on XP for me.  Undecided   When I try to run it, I just get this:     (Click image for a better view)


I run WinXP SP3, 32-bit, which, according to your post, should work, but it doesn't. Any ideas on why not?
(This post was last modified: 28-10-2017, 11:05 PM by J_128.)
Quote:A word fitly spoken is like apples of gold in pictures of silver.
  --Proverbs 25:11


(28-10-2017, 11:01 PM)J_128 Wrote: I run WinXP SP3, 32-bit, which, according to your post, should work, but it doesn't. Any ideas on why not?


A, thanks!

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